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Question: Random Walk won't activate.


Nick Vader

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So, I have an NPC whom I want him to walk random waypoints in a module. There is a script for it in Kotor Tool. It's something like:

 

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void main()

 

ActionRandomWalk

 

Then, I put it in the Heartbeat slot of the NPCs scripts, open up the module, and the NPC is still standing. Any ideas on how to fix this?

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