LORD SPARTAN Posted March 1, 2010 Share Posted March 1, 2010 Hi it's been a while since I've skin something and I was making a new hud look, but I can't manage to change the green text color in the armor slot. I've search my asset0.pk3, but didn't found it. Is there a texture for it or I must edit .cfg file to manage that? Link to comment Share on other sites More sharing options...
ds615 Posted March 29, 2010 Share Posted March 29, 2010 Several of the HUD items (colors mostly) are actually generated by the code, so would need to be changed in there. I don't know if that is one of them or not. If you can't find it, then I would guess it is. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted March 29, 2010 Author Share Posted March 29, 2010 Several of the HUD items (colors mostly) are actually generated by the code, so would need to be changed in there. I don't know if that is one of them or not. If you can't find it, then I would guess it is. I was affraid of that, but what coded file should I modify, are they in CFG or UI or in Script? Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted March 29, 2010 Share Posted March 29, 2010 He means the game source code. SDK -> cgame -> cg_draw.c -> CG_Draw2D() That is, if JK2 source is anything like JA's source.. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted March 30, 2010 Author Share Posted March 30, 2010 He means the game source code. SDK -> cgame -> cg_draw.c -> CG_Draw2D() That is, if JK2 source is anything like JA's source.. The best I found in JK is vm\cgame.qvm So I downloaded the Quake 1 2 3 - qvm_dis---QVM EDITOR I will keep searching for what you told me and I will post some screen of what I've done so far and some photoshoped screen of what I want for the final result. Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted March 30, 2010 Share Posted March 30, 2010 cgame.qvm is the compiled virtual-machine binary of the 'cgame' project. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted March 31, 2010 Author Share Posted March 31, 2010 cgame.qvm is the compiled virtual-machine binary of the 'cgame' project. That would be the one ore I am all the way wrong, tell me because I am still searching a way to make work the QVM Editor I've downloaded. Link to comment Share on other sites More sharing options...
irish_texan Posted April 7, 2012 Share Posted April 7, 2012 He means the game source code. SDK -> cgame -> cg_draw.c -> CG_Draw2D() That is, if JK2 source is anything like JA's source.. i thought we didnt have the singleplayer source code? Link to comment Share on other sites More sharing options...
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