Epifire Posted March 11, 2010 Share Posted March 11, 2010 I know that SW BF 1@2 have zeroeditor from pandemic, but I dont know what should be used for the JediKnight Series. Im starting out on a lot of projects in mapping and so on, I just didn't know what would suffice for these games. And by the way what format is the JK games running on? Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted March 11, 2010 Share Posted March 11, 2010 You'll need GTK Radiant (Either 1.4 or 1.5) to create the maps It comes bundled with q3map2, which will compile the raw .map file into a playable .bsp file. Perhaps somebody could give you a more thorough run-down. I'm a tad lazy today Link to comment Share on other sites More sharing options...
acdcfanbill Posted March 11, 2010 Share Posted March 11, 2010 the easiest setup would probably be to just use 1.4 raven edition. ftp://ftp.idsoftware.com/idstuff/qeradiant/GtkRadiant/GtkRadiant-1_4/Windows/ Link to comment Share on other sites More sharing options...
Epifire Posted March 11, 2010 Author Share Posted March 11, 2010 Thanks. Im used to XSI stuff so this should be a surprise Link to comment Share on other sites More sharing options...
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