h00ver312 Posted March 22, 2010 Share Posted March 22, 2010 Is there a way to make a force power that activates other force powers, or do you have to script the entire power from scratch? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted March 22, 2010 Share Posted March 22, 2010 Yes, it could be done. EDIT (to make this post longer): But it depends on how you would want it done really. You could make a separate force power which activates, let's say "Shock" and "Choke" upon use, but if you wanted to modify the "shock" power to also apply a "choke" effect, then yes, you'd have to make a new script. Link to comment Share on other sites More sharing options...
h00ver312 Posted March 23, 2010 Author Share Posted March 23, 2010 How would i go about doing the first one u suggested? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted March 25, 2010 Share Posted March 25, 2010 How's about I just make the mod for you? Link to comment Share on other sites More sharing options...
h00ver312 Posted March 25, 2010 Author Share Posted March 25, 2010 That works. I want a power that activates master speed, force armor, and force immunity all at once. Thanks! Oh and this is for TSL. Link to comment Share on other sites More sharing options...
deathdisco Posted March 25, 2010 Share Posted March 25, 2010 A tweaked version of Force Enlightenment? Or Force Enlightenment with Force Immunity added? VP if you take this on, how about a Force Enlightenment for K1 as well? Link to comment Share on other sites More sharing options...
h00ver312 Posted March 26, 2010 Author Share Posted March 26, 2010 I thought that there was a power already in the game that was like that, i just couldn't remember what it was called. Nevermind about the mod for me then ill just get that power Link to comment Share on other sites More sharing options...
Phildevil Posted March 26, 2010 Share Posted March 26, 2010 Hum, adding Force immunity to force enlightment seems like a good idea. Is there a way to do so only by playing around in the spells.2da ? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted March 26, 2010 Share Posted March 26, 2010 Nope, it would have to be done by script. Link to comment Share on other sites More sharing options...
DeathScepter Posted December 13, 2011 Share Posted December 13, 2011 that sounds cool VarsityPuppet. Link to comment Share on other sites More sharing options...
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