Dak Drexl Posted March 24, 2010 Share Posted March 24, 2010 While I'm sure this is easy, I can't for the life of me transfer an alpha channel from another skin to a new one. I reskinned the Mandalorian armor and I'm trying to relay the original alpha channel on it because it was lost when I reskinned. If I just drag it over, it just replaces the entire skin and not the alpha channel. So how do I do this? Link to comment Share on other sites More sharing options...
harIII Posted March 24, 2010 Share Posted March 24, 2010 I think you have to make a new layer and past the original alpha channel on the second layer. You might need to bring the alpha layer above or below the skin layer, I'm not sure which one. Link to comment Share on other sites More sharing options...
Dak Drexl Posted March 25, 2010 Author Share Posted March 25, 2010 Well my problem is I can't just copy and paste for some reason. It just doesn't let me. So I have to click and drag it, but I can't drag it onto a new channel but only the picture itself, where it just replaces the whole thing. I must be making this more complicated than it really is, like so many other things Link to comment Share on other sites More sharing options...
Rtas Vadum Posted March 25, 2010 Share Posted March 25, 2010 Well my problem is I can't just copy and paste for some reason. It just doesn't let me. So I have to click and drag it, but I can't drag it onto a new channel but only the picture itself, where it just replaces the whole thing. I must be making this more complicated than it really is, like so many other things How exactly did you plan on making the alpha channel for the Mandalorian texture? Is it just the "metal" parts you want to have the effect on(which fits with what BioWare did in K1), or the entire texture? Link to comment Share on other sites More sharing options...
Dak Drexl Posted March 25, 2010 Author Share Posted March 25, 2010 Is it just the "metal" parts you want to have the effect on(which fits with what BioWare did in K1), or the entire texture? I just want the shine on the metal parts. This is a K1 mod, and when I reskinned N_Mandalorian1 I lost the alpha channel. I'm just trying to relay it. Realistically I could just make my own, but the original just looks a lot better. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted March 25, 2010 Share Posted March 25, 2010 I just want the shine on the metal parts. This is a K1 mod, and when I reskinned N_Mandalorian1 I lost the alpha channel. I'm just trying to relay it. Realistically I could just make my own, but the original just looks a lot better. Then you will want to select all of the areas in the texture with the transparency(you'll want to use the Paths tool to do so), then delete it from the existing layer, and finally paste the copied part back into the image as a new layer. You'd just make your edits from there, once that's done. Link to comment Share on other sites More sharing options...
Dak Drexl Posted March 27, 2010 Author Share Posted March 27, 2010 Well one problem solved leads to another. I couldn't get the Alpha channel to work right. In TSL it just turns the spots that are supposed to be shiny transparent. If I use the same skin in K1, the spots are shiny like they are supposed to be. So, my question is does TSL not use Alpha channels? How do I get a shine in TSL? Link to comment Share on other sites More sharing options...
Rtas Vadum Posted March 27, 2010 Share Posted March 27, 2010 Well one problem solved leads to another. I couldn't get the Alpha channel to work right. In TSL it just turns the spots that are supposed to be shiny transparent. If I use the same skin in K1, the spots are shiny like they are supposed to be. So, my question is does TSL not use Alpha channels? How do I get a shine in TSL? For some reason(one which I seriously want to figure out), sometimes just using a txi file doesn't work. You have to find the Alien_Mandalorian_** lines in the appearance.2da, and change the envmap column to CM_Baremetal, or possibly Gunmetal. Either of those gives a metallic look to textures. Link to comment Share on other sites More sharing options...
Dak Drexl Posted March 27, 2010 Author Share Posted March 27, 2010 Ohh alright, thank you Rtas! You've been extremely helpful. Link to comment Share on other sites More sharing options...
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