kenand Posted November 22, 2010 Share Posted November 22, 2010 If I have a fortunate UI elements are in PNG, that I could translate them. Link to comment Share on other sites More sharing options...
Benny Posted November 22, 2010 Author Share Posted November 22, 2010 I've had a quick look - it looks to me like a pvr texture with a truncated or modified header (there's the 4 byte header size and then width/height dwords - possibly more?) A bit of googling reveals that iphone developers sometimes just have the raw PVRTC texture with a minimal header. Handy for saving space when you've got lots of images and dont want to have the full 52 byte header tagged on each image. Link to comment Share on other sites More sharing options...
kenand Posted November 23, 2010 Share Posted November 23, 2010 Is it possible to repair header ? Link to comment Share on other sites More sharing options...
Benny Posted November 27, 2010 Author Share Posted November 27, 2010 I dont have the time to look into it, sorry. Link to comment Share on other sites More sharing options...
kenand Posted November 28, 2010 Share Posted November 28, 2010 Not et all. Thank you very much your great tools. Link to comment Share on other sites More sharing options...
kenand Posted September 14, 2011 Share Posted September 14, 2011 I have a trouble again. So We made localised (Hungarian) version of Monkey Island SE 1 and 2 for PC and iPhone. I just bought a JTAG XBOX 360, and I would like to make localisation for XBOX also. I try Monkey Island Explorer with Xbox version Monkey1.pak, but it can not handle (version 0.4) I used xbdecompress, than Eplorer opened decompressed monkey1.pak, but extracted dds files are corrupted, I can not open it with paint.net ( it worked well with PC version) Please help Update: Version 0.4 don not work Version 0.2 work with decompresed monkey1.pak, but do not work with monkey2.pak Link to comment Share on other sites More sharing options...
Benny Posted September 14, 2011 Author Share Posted September 14, 2011 Version 0.4 should work fine to open either xbox version, provided you've used XBDecompress to decompress the pak file. There does seem to be an issue with the dds files though, I'll have a quick look into it now Link to comment Share on other sites More sharing options...
kenand Posted September 14, 2011 Share Posted September 14, 2011 Dear bgbennyboy, I tried 0.4 with decompressed pak and did not work for me. When I would like to see an image Ialways receive error mesage. Link to comment Share on other sites More sharing options...
Benny Posted September 14, 2011 Author Share Posted September 14, 2011 Fixed it - was a stupid class overriding bug - the big endian detection got ignored. I'll upload new version later. I've tried it with the demo versions of xbox mi1 and 2 that I was sent and it opens and works perfectly with both when XBDecompress has first been used to decompress the pak file. [Edit] Done - see my site for the new version. Link to comment Share on other sites More sharing options...
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