Seikan Posted June 25, 2010 Share Posted June 25, 2010 Well, I have a question, is it possible to alter a party member, as much as we could with an UTC, after having him in your party? or we can only alter the party member before recruiting them? And if not, can I "reload" a party member? Link to comment Share on other sites More sharing options...
Pein_KeS Posted June 26, 2010 Share Posted June 26, 2010 from my experiences I tried this yesterday with Sion, and the Sith assassins they turned out an success I changed Sion into Malak though he had no animations which disappointed me, Sith Assassin was turned into Dark Jedi Male and Female and that also went a succes so, I think it would be possible to edit the UTC. Link to comment Share on other sites More sharing options...
Seikan Posted June 26, 2010 Author Share Posted June 26, 2010 The problem, is that, I know that we can edit the party members, before recruiting them, but after recruiting them, I don't know if there is a way to modify them after recruiting them, what I want to do, is to change the Zaalbar subrace, to let him wear armors, etc, and then use one of the Redrob playable wookies as zaalbar, with the clothes and all the stuff. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted June 26, 2010 Share Posted June 26, 2010 The problem, is that, I know that we can edit the party members, before recruiting them, but after recruiting them, I don't know if there is a way to modify them after recruiting them, what I want to do, is to change the Zaalbar subrace, to let him wear armors, etc, and then use one of the Redrob playable wookies as zaalbar, with the clothes and all the stuff. Just like a uti, any changes made to it won't be applied, unless a new one is spawned. With utc files, since they spawn characters, and in this case party members, any changes made after a party member is spawned(or added to your party), won't take effect on that save. Link to comment Share on other sites More sharing options...
Seikan Posted June 26, 2010 Author Share Posted June 26, 2010 I think, it could be added to KSE, but I don't think it will be done, but so, can I suppress Zaalbar, and add a new zaalbar, using the base utc to have the changes done? edit: I tries to make a mini "re-recruit zaalbar mod" to fix my problem, but zaalbar just stay the same... i have follow the tut for recruiting mods, made the utc, the script, and added the script to a dialog, but zaalbar just keep being himself T_T edit2: it's fixed, you can close the thread ^^ Link to comment Share on other sites More sharing options...
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