Seikan Posted July 10, 2010 Share Posted July 10, 2010 Hello, I have a question. Since the TSL CM_baremetal don't look as the one in K1, it looks a loot more shinny, and plastic, so, I was wondering, if there's not any other effect that would look more as the cm_baremetal of Kotor 1, in TSL... Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 10, 2010 Share Posted July 10, 2010 Dunno, but you could reskin the cm_baremetal tga, I think. Link to comment Share on other sites More sharing options...
Seikan Posted July 10, 2010 Author Share Posted July 10, 2010 Hmmm, I looked at the CM_baremetal.tga, of K2 and it looks just as the one in K1, so the problem don't come from there. I Think that the bareùetal from K2 reflects a lot more like metal mirror, (like the ancient mirrors that were in metal), and not like a blade/armor metal... Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 10, 2010 Share Posted July 10, 2010 It could be that the alpha channel in the K2 skins is more apparent. Basically, the alpha channel = shininess. Link to comment Share on other sites More sharing options...
Inyri Posted July 10, 2010 Share Posted July 10, 2010 That would be my thought. Reduce the transparency of the alpha channels and you will have less of a plastic shine. Link to comment Share on other sites More sharing options...
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