TimBob12 Posted November 11, 2010 Author Share Posted November 11, 2010 I am on the road to completing the original three quests (which are fairly simple aas this is my first mod) and I will release that. As logan23 said it might take a while to complete this new module section. Link to comment Share on other sites More sharing options...
redrob41 Posted November 11, 2010 Share Posted November 11, 2010 The quests are : The Missing Supplies [100%] The Missing Officer [97%] The Missing Weapon [10%] I have virtually finished the second quest now although before I start the final quest I want to know that there will actually be enough people interested. Currently I have one person who appears as if they want this mod to come out. If I don't get enough interest I may just move onto a different slightly bigger mod. I will caution before you start building into these lost modules to release the version you have if it completes your original vision and then go onto these which can be a version 2. That's a good idea. If you release the first three missions, it might help you get an idea of how many people are liking your work. It could also act as a bit of an audition for yourself; other modders might get more interested in helping out once they've seen what you can do. Besides, getting something done feels good, and the user feedback and critiques can help a lot to improve your next project. For a version 2, you could either change the original three quests to use the new modules, or leave them as-is and make completely new quests to use the new ones. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 14, 2010 Author Share Posted November 14, 2010 The third quest is coming along nicely. It is going to be a bit harder than the other 2 so will take a bit longer. But the first version will be ready for a beta test soon Link to comment Share on other sites More sharing options...
Bad213Boy Posted November 14, 2010 Share Posted November 14, 2010 Can't wait to check it out Link to comment Share on other sites More sharing options...
Liverandbacon Posted November 15, 2010 Share Posted November 15, 2010 I'm actually quite interested in this. Quest mods are some of my favorites, as they add more of what I like about the game. The smaller scale is actually appealing to me, as that means there will likely less conflicts with other mods than there would be on a huge one, and a bunch of smaller quest mods can add up to a ton of new content. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 16, 2010 Author Share Posted November 16, 2010 Hopefully should have the beta out in the next two weeks (1 place still left). Thanks for all the comments they are really encouraging. Link to comment Share on other sites More sharing options...
TimBob12 Posted November 20, 2010 Author Share Posted November 20, 2010 UPDATE: This mod isn't dead. I am currently finalising the last quest. Its just I have been very busy with GCSE modules but they are finished now so full steam ahead. Link to comment Share on other sites More sharing options...
.:Sam:. Posted November 22, 2010 Share Posted November 22, 2010 I like the sound of this, TimBob12. In my opinion the best way to make a name for yourself in the Knights of the Old Republic community is to not start of too ambitiously; which is exactly what you're doing! I believe you'll give the community a nice addition to their collection of modifications by releasing these missions and therefore I'd like to say well done and keep up the good work! I look forward to trying these missions out. Link to comment Share on other sites More sharing options...
Jedi/Sith Posted November 23, 2010 Share Posted November 23, 2010 This sounds interesting and I would like to say keep up the good work Link to comment Share on other sites More sharing options...
TimBob12 Posted December 2, 2010 Author Share Posted December 2, 2010 Hello People, Sorry for the lack of updates, I have been very busy with school work but tonight I have made a major breakthrough. I finally worked out the error that was bogging down my last .utp file. SO thanks for all the comments and I have updated the percentages. So beta testing soon, then the final release :woop: Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted December 4, 2010 Share Posted December 4, 2010 So beta testing soon, ... where can I sign up ? Link to comment Share on other sites More sharing options...
TimBob12 Posted December 4, 2010 Author Share Posted December 4, 2010 Bob Ta'aar you have just filled the postition of 3rd and final beta tester. Congratulations. I am currently finalising all the global variables so I can work on the last parts of the scripts that determine the dialogue for the last quest. All going well !!! Link to comment Share on other sites More sharing options...
bendarby24 Posted December 8, 2010 Share Posted December 8, 2010 is there going to be a tls patcher because if not it will be not compatible with my over mods :/ Link to comment Share on other sites More sharing options...
harIII Posted December 8, 2010 Share Posted December 8, 2010 This is very impressive imo. You're learning fast for just spending a month on it. Hope to see this thing come out because likewise I always felt Tatooine to be a bit blank. Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted December 8, 2010 Share Posted December 8, 2010 Bob Ta'aar you have just filled the postition of 3rd and final beta tester. Congratulations. Sweeeet! Thanks, just tell me when and where to get the files ! is there going to be a tls patcher because if not it will be not compatible with my over mods :/ I might be able to lend a hand with that, if it's not done anyways. Worked around with it quiet a bit lately. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 9, 2010 Author Share Posted December 9, 2010 Just wanted to post a quick update. I have finished most of the mod now but just have the last couple of globals and journal entries to link together in the jawa's dialogue. is there going to be a tls patcher because if not it will be not compatible with my over mods :/ I will most probably add this yes. Thanks TB12 Link to comment Share on other sites More sharing options...
TimBob12 Posted December 10, 2010 Author Share Posted December 10, 2010 Beta Testers, fire up your engiens. You can now download the beta version of The Tatooine Job Office. I will send you each a PM with what parts need to be checked and what I need you to look for. I don't think you should need anything more than a week. So get Testing!!! Link to comment Share on other sites More sharing options...
bendarby24 Posted December 20, 2010 Share Posted December 20, 2010 have you finished the belter testing yet so i can downloud Link to comment Share on other sites More sharing options...
LDR Posted December 20, 2010 Share Posted December 20, 2010 Um, we're still working at it. I was the first to send back the beta testing results, and I gave him a few ideas to 'spice up' the quests. He's incorporating them as we speak, I think. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 20, 2010 Author Share Posted December 20, 2010 I am but I have been put back a bit by Christmas. P.S. Does anyone know how to make custom weapons upgradeable. I just can't do it Link to comment Share on other sites More sharing options...
Slstoev Posted December 21, 2010 Share Posted December 21, 2010 Here's is a tutorial though I think there was another specifically for your dillemma but I can't find it now. Link to comment Share on other sites More sharing options...
TimBob12 Posted December 21, 2010 Author Share Posted December 21, 2010 Thanks, there are now 2 custom weapns you can buy from the black market. An ancient double blade and an nancent vibriblade. All I will say is that when upgraded with a certain crystal the double bladed saber has a very interesting / lethal property. Link to comment Share on other sites More sharing options...
TimBob12 Posted January 12, 2011 Author Share Posted January 12, 2011 Right, I have now emerged from my christmas holiday cave and I have managed to persuade myself to get off my backside and do something useful. Basically I want to finish this mod before my coursework starts in a few weeks. (I won't be on much) Now I am just playing through the whole thing fixing all the bugs sent to me by the beta testers (Thanks for that there was loads you found that I wouldn't have found). Makign sure scripts run correctly and the making TSL patcher installer for it. All in all I don't think I have too much to do. So Watch This Space. I will update reguarly. Thanks for all your support. TB12 Link to comment Share on other sites More sharing options...
Doctor-Hal Posted January 12, 2011 Share Posted January 12, 2011 Hey this looks awesome! Tatooine always did seem a little dull, it'll be nice to have something more to do there. Link to comment Share on other sites More sharing options...
JediExile Posted January 12, 2011 Share Posted January 12, 2011 Can't wait to try this out. I agree--Tatooine needed some extra quests to spice it up! Link to comment Share on other sites More sharing options...
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