rafathehulk Posted November 4, 2010 Share Posted November 4, 2010 hi guys, my first post in the forum =p. First, i would like to congratulate on all support this forum gives , its amazing really . I've just using kse with sucess and kotor toll as well, modifying many .2da files in order to increase balance(increasing difficult, increasing force cost, force power gain and etc... ) but there is 1 missing thing i didnt find out how to change... How can i modify forcepowers DURATION, EFFECTS OR DAMAGE?? I've researched on all forum, so looks like i need to know how to script, right?? but it sounds too complicated too me ... so isn't there any tool that would change the variables of spells ? i just wanna emphasize that i just want modify variables of EXISTING FORCE POWERS not create any new force power, if anyone would help me i really apreciate. Link to comment Share on other sites More sharing options...
Phildevil Posted November 4, 2010 Share Posted November 4, 2010 I think you might get what you wish for if you'd explore and fiddle around with "spells.2da" You'll be able to do so with "Kotor Tool". Link to comment Share on other sites More sharing options...
rafathehulk Posted November 4, 2010 Author Share Posted November 4, 2010 hi phildevil , i've been using kotor toll as mentioned but in spells.2da and there is no label field to change variables like damage, duration or effects of force powers... i just manage to changed force power's points... but there is a label field called spelldesc and a number like 1207,1208,etc... which i think somehow will help me in what i need, but i have no clue what these numbers mean... Link to comment Share on other sites More sharing options...
Seikan Posted November 5, 2010 Share Posted November 5, 2010 http://www.lucasforums.com/showthread.php?t=144468&highlight=force+powers+modify Here you have how to modify the damage, and for the duration, it's the same kind of midification ^^ Link to comment Share on other sites More sharing options...
rafathehulk Posted November 5, 2010 Author Share Posted November 5, 2010 ok seikan , how can i do this: 1. Extract k_inc_force and k_sp1_generic using KOTOR Tool Thanks in advance =p Link to comment Share on other sites More sharing options...
Seikan Posted November 5, 2010 Share Posted November 5, 2010 well, in Kotor tool, go on Bif's>>>Scripts.bif>>>Script,Source Link to comment Share on other sites More sharing options...
rafathehulk Posted November 7, 2010 Author Share Posted November 7, 2010 well i decided to make a test on force valor duration: so first i changed its duration from 20 sec to 10 sec in this line: float fDuration = Sp_CalcDuration( 20.0 ); it didnt work , so in the link u posted beancounter said something about "valid entries", so i changed the value to 60 instead of 10, and it worked . But the whole process is very exausthive and im almost giving up since i want to modify most of force powers , and i dont know what are "the valid entries" for every force power and sometimes i change some variables and it doesn"t change at all when i test them in game. Link to comment Share on other sites More sharing options...
Seikan Posted November 7, 2010 Share Posted November 7, 2010 I think the "the valid entries" are the same for every force power, and to know them, the damage you can see the different damages possibilities in Kotor tool (2d6= 12 2d10=20 etc etc) Link to comment Share on other sites More sharing options...
rafathehulk Posted November 7, 2010 Author Share Posted November 7, 2010 sorry, didnt understand u. what are the damage possibilities? remember i want to modify duration as well =p. and how do i know them Sorry for bothering you, Seikan. bah... im not even managing to change duration of force valor man im doing somethign wrong im getting crazy really... k its just a game maybe i would just come back to the game and play it hehe Link to comment Share on other sites More sharing options...
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