supermegafernandator Posted December 6, 2010 Share Posted December 6, 2010 I have started to make some models, I just take two models and mixed them with milkshape 1.8.2, I have taken the head from one model, and the body from another. I want to know how I could put the animations into that glm model, I heard something about xsi, and milkshape has xsi importer and exporter but I'm not sure how to do it. Thanks. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 6, 2010 Share Posted December 6, 2010 You need a program that has the proper rigging tools, XSI or 3D studio max 4 to 8. Next you have to go through the whole rigging process (it's a process and not a simple click and save), once completed export the scene then compile it with carcass to get the final .glm. Link to comment Share on other sites More sharing options...
supermegafernandator Posted December 7, 2010 Author Share Posted December 7, 2010 You need a program that has the proper rigging tools, XSI or 3D studio max 4 to 8. Next you have to go through the whole rigging process (it's a process and not a simple click and save), once completed export the scene then compile it with carcass to get the final .glm. Ok, I have 3d Studio max 8, I have exported glm model from milkshape to fbx and loaded it with 3d studio max, I have the jedi academy skeleton for 3d studio max that you have in your web page, and I have the xsi exporter plugin, but I couldn't find an importer plugin. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 7, 2010 Share Posted December 7, 2010 You shouldnt need an XSI importer, only the export matters. If you want to import .glm from the game, try this one Link to comment Share on other sites More sharing options...
supermegafernandator Posted December 7, 2010 Author Share Posted December 7, 2010 You shouldnt need an XSI importer, only the export matters. If you want to import .glm from the game, try this one The problem about that importer, is that It doesn't load textures with Jedi Academy models, if I load an fbx model it load them. Does it matter? Link to comment Share on other sites More sharing options...
supermegafernandator Posted December 7, 2010 Author Share Posted December 7, 2010 Anyway, the program always crashes when I try to attach the bones to the mesh with the fbx model, It doesn't happen with the glm model. Link to comment Share on other sites More sharing options...
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