Fallen Guardian Posted December 14, 2010 Share Posted December 14, 2010 All right. So I'm making a mod and I'll have NPC B spawn once NPC A is dead. Once NPC B spawns how do I make it so my PC automatically enters into a conversation with him? Link to comment Share on other sites More sharing options...
harIII Posted December 14, 2010 Share Posted December 14, 2010 you attach the script to start a conversation with npc b in the onSpawn field of the utc file. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 14, 2010 Author Share Posted December 14, 2010 What is the script to start a conversation? Link to comment Share on other sites More sharing options...
TimBob12 Posted December 14, 2010 Share Posted December 14, 2010 Hopefully this will help void main() { ActionStartConversation(GetFirstPC(),"dlg_filenamehere"); } Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 14, 2010 Author Share Posted December 14, 2010 Thanks Link to comment Share on other sites More sharing options...
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