irish_texan Posted July 1, 2011 Share Posted July 1, 2011 how can i customize an model.glm file and still make it use a different animation.cfg? recently, i moved the galen marek player model from the Movie Duels 2 mod (by Wector) into my assets1.pk3. before that, i had moved his backhand lightsaber into my assets, and was confused for a while (you might remember a thread i posted regarding this) because the animations were off, and the backhand saber did not work the same way it did in MD2. soon, i also imported the galen marek player model into my assets1. THEN, i moved a file from the MD2 assets called "_humanoid_galen"... THAT was the secret. after that, the galen player model animations worked, im guessing because the model.glm inside is coded to access the "_humanoid_galen" folder instead of the regular "_humanoid" folder. my question is: how can i access and configure OTHER models (say, luke, for example) to also use the "_humanoid_galen" animations instead of the regular "_humanoid" ones? whenever i open a model.glm file using modview, i am unable to copy or paste or edit any animations with modview. when i open up a model.glm with notepad, its a ton of encrypted symbols and stuff that i cant read. please someone tell me how to modify a model.glm! i want to make it so some new models of mine use the same animations as galen marek from Movie Duels 2. thanks! Link to comment Share on other sites More sharing options...
katanamaru Posted July 5, 2011 Share Posted July 5, 2011 http://forums.filefront.com/sw-jk3-modding-mapping-editing/432075-animating-dragon.html Post #8. Link to comment Share on other sites More sharing options...
irish_texan Posted July 6, 2011 Author Share Posted July 6, 2011 thanks again katanamaru! where would i be without you? can you use dragon to MAKE new models? if so, how? if not, what programs should i use for that? Link to comment Share on other sites More sharing options...
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