Fallen Guardian Posted August 1, 2011 Share Posted August 1, 2011 So, in Kotor 2 the sitting animation was an animation you could assign to NPC's via script. However, in K1 that was not possible. But, I'm certain all of you remember numerous amounts of people sitting in the Cantinas and such. I looked at what they do while they sit and saw that the animation was completely identical to the one in Kotor 2. So, is there a way to make the sitting animation in K1 assignable through scripts, or am I stuck with using placeables? Link to comment Share on other sites More sharing options...
Snard Posted August 1, 2011 Share Posted August 1, 2011 I think those NPC's models are actually made that way(as in the sitting position). in case you dont remember, you could never actually select nor talk to a sitting NPC, so that makes me think the NPC is either a placeable or the model is made that way. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted August 1, 2011 Author Share Posted August 1, 2011 I know for sure it's a placeable but I was wondering if you could make the animation assignable. Link to comment Share on other sites More sharing options...
TimBob12 Posted August 1, 2011 Share Posted August 1, 2011 I can't remember if there is a way to make custom animations or not. If there is then you could make your own that is assignable. Just a thouhgt, check the onSpawn section of the placeable UTI for anything that could initiate the animation. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted August 1, 2011 Author Share Posted August 1, 2011 Alright, I'll do that. Link to comment Share on other sites More sharing options...
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