makermod1 Posted September 26, 2011 Share Posted September 26, 2011 i cant seem to find how to change animations around, i remember having this other mod that i think i somehow removed everything but this part of the mod, on googling jka files i found this http://imageshack.us/photo/my-images/6/70709538.jpg/ best screenshot i can find of it, how would i get the flailing stormtrooper animation for all characters or any?? Link to comment Share on other sites More sharing options...
katanamaru Posted September 26, 2011 Share Posted September 26, 2011 I can't see screenshots here at work, but is it the mod where when you choke a stormtrooper they flail about? Was it this one: http://jediknight3.filefront.com/file/Telekinesis;96742 As far as changing animations in JA here are some tutorials I wrote up: http://forums.filefront.com/sw-jk3-modding-mapping-editing/432075-animating-dragon.html They start on post 8. Link to comment Share on other sites More sharing options...
makermod1 Posted September 27, 2011 Author Share Posted September 27, 2011 oh thanks man!! the mods the exact mod i had along time ago!! it says it has painless grip though, err, would it still work on multiplayer without touching grip damage?? will it work with open jedi project enhanced?? also whats the latest version of dragon and whats needed to run it?? Link to comment Share on other sites More sharing options...
katanamaru Posted September 28, 2011 Share Posted September 28, 2011 It is an animations mod so no damage values have been changed. Depends on what type/version of OJP you are using. Most versions have animation tweaks so they won't be compatible with this mod. FYI: animation mods don't stack together. Last version of Dragon was 0.9.2. Nothing other than what is included is needed. It comes with Dragon (for making animations) and glaMerge (for combing the new animations with the old JA animations). Download link: http://www.filefront.com/17834477/Dragon_0.9.2.zip If you want some backhand animations here are some I made a while back: http://jediknight3.filefront.com/file/Katanamaru_Backhand_Styles;117204 Link to comment Share on other sites More sharing options...
zainab783 Posted December 20, 2011 Share Posted December 20, 2011 thanks for your such nice sharing with us here Link to comment Share on other sites More sharing options...
katanamaru Posted December 22, 2011 Share Posted December 22, 2011 Welcome. Link to comment Share on other sites More sharing options...
irish_texan Posted April 7, 2012 Share Posted April 7, 2012 It is an animations mod so no damage values have been changed. actually, the telekinesis mod changes the damage of force grip by changing a line in the player npc file. FP_GRIP 4 this is a glitch (much like level 4 mind trick allowing you to possess the target) that causes force grip to do zero damage, no matter the duration. this adds to the telekinesis effect of this mod. brilliant, in my opinion, that he discovered that little gem. Link to comment Share on other sites More sharing options...
irish_texan Posted April 8, 2012 Share Posted April 8, 2012 FYI: animation mods don't stack together. thats why i think EVERY single animation mod should include, in the readme, an exact list of all the changes made to the animation file. that way, if you want to combine animation mods, you can make changes yourself. i combined the telekinesis mod with TFU animations by emailing the telekinesis creator and asking him for the animation line changes. then i just added them manually by myself to the mod. it would be less of a pain if every animation mod just came with a list of changes. Link to comment Share on other sites More sharing options...
katanamaru Posted May 15, 2012 Share Posted May 15, 2012 I kind of did that toward the end of my animating. I'd put the // mark infront of the default line and then put the final animation below that. It wasn't as nice as a dedicated log, but it worked for me. Link to comment Share on other sites More sharing options...
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