Scorge Posted November 22, 2011 Share Posted November 22, 2011 Ok, so I have a script that starts a conversation when you enter into the module, I opened the .are file, and change the OnEnter script to the name of my script and then i save it. When I test the module to see if it works, nothing happens. Can someone help me with this? I made sure I got the character tag a name right and everything right, It actually worked before but now it doesnt. Link to comment Share on other sites More sharing options...
newbiemodder Posted November 22, 2011 Share Posted November 22, 2011 First, give us a copy of the script to it can be checked. Second, make sure you are not warping back to the area in a saved game in which you have already been to that area. Link to comment Share on other sites More sharing options...
Scorge Posted November 22, 2011 Author Share Posted November 22, 2011 Heres the file http://www.mediafire.com/?cpm08rnkwenu769 Link to comment Share on other sites More sharing options...
Scorge Posted November 24, 2011 Author Share Posted November 24, 2011 Has anybody checked the script yet? Link to comment Share on other sites More sharing options...
Fastmaniac Posted November 24, 2011 Share Posted November 24, 2011 Well, the way I'd do it is the swap the objects: void main() { object oNPC=GetObjectByTag("p_quatar01"); ActionDoCommand(SetCommandable(TRUE,oNPC)); AssignCommand (GetFirstPC(), ActionStartConversation(oNPC)); } It makes more sense to me, the way it is now. Though there might be a problem to trigger the script in the first place... Link to comment Share on other sites More sharing options...
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