ShadowDelta92 Posted January 29, 2012 Posted January 29, 2012 : I found out how cultistcommando has 2 pistols It's the NPC file i believe Because I made a new one copying it and made it become the Chiss model There are 3 possible reasons for this I believe It could be because he has 2 classes It might be fp_levitation It might be the sndcombat and sndextra
Tinny Posted January 30, 2012 Posted January 30, 2012 Yeah, cultist commandos are sweet, wish they were in the campaign.
Razor_Face Posted April 7, 2012 Posted April 7, 2012 There are 3 possible reasons for this I believe It could be because he has 2 classes It might be fp_levitation It might be the sndcombat and sndextra fp_levitation controls the level of force jump power. sndcombat and sndextra control the sounds that the npc makes. none of those is correct, therefore i am left to assume that the class issue causes the dual pistols. thanks for sharing!
Professor Lamme. Posted June 4, 2012 Posted June 4, 2012 make the cultist's rank (not class) to Itcomm
HK-74 Posted June 14, 2012 Posted June 14, 2012 Funny,I dont remember seeing a dual pistoled cultist...and Ive played this game atleast 10 times...
Tinny Posted June 14, 2012 Posted June 14, 2012 They're not in the game, you have to spawn them with cheats. /npc spawn cultistcommando (or cultist_commando?) I think.
duster Posted September 14, 2012 Posted September 14, 2012 Unfortunetly cultistcommandos can't be used as alys.I tryed alot of times to make them "helpful" but every time i get a cultistcommando with one pistol.Hm.The game may be somehow coded.Or it's from the "class commando"?At least i use "CLASS COMMANDO CLASS REBORN" on my npc's.That way they dodge throwing sabers and blaster bolts.Most times.
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