darth-ackbar Posted January 31, 2012 Share Posted January 31, 2012 Hi everyone, what I want to know is, what exactly happens when you upgrade a lightsaber (or any weapon really), does the game replace your old saber with a brand new one, or somehow change the old one. I'm so confused Oh, i'm talking about colour really. Link to comment Share on other sites More sharing options...
Alexrd Posted January 31, 2012 Share Posted January 31, 2012 The colour stays the same. Unless you change the crystal. Link to comment Share on other sites More sharing options...
Achilles Posted January 31, 2012 Share Posted January 31, 2012 When you change the color, the game replaces your old saber with a new one. Since the hilts in the vanilla game all use the same model, this isn't apparent. Link to comment Share on other sites More sharing options...
darth-ackbar Posted January 31, 2012 Author Share Posted January 31, 2012 Ah, thanks Achilles, so each color crystal corresponds to a .uti file? Link to comment Share on other sites More sharing options...
Achilles Posted January 31, 2012 Share Posted January 31, 2012 Each color crystal has a .uti file, but that's more for the line-item in you inventory than anything else. The actual physical model depends on .2da entries and .mdl files, etc. It's been a gazillion years since I modded KotOR or TSL, so it's all a bit rusty, but I think I still have a tutorial around here somewhere that might be helpful. EDIT: (slightly more helpful edition) Each lightsaber has it's own model with a color tied to it (i.e. lightsaber #1 is blue, #2 is green, #3 is red, etc). When you take the crystal (an inventory-only item) and put it in a lightsaber, the game takes what ever model (blue, green, red) you had away and gives you the corresponding model for the new color. Again, because all the hilts are the same, you don't really notice, however if you were to take or build a hilt mod, but only code it for one color, then that hilt would only show up in the game with the one color. Putting another color crystal in that "hilt" would then give you the generic one and/or probably crash your game. Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted February 1, 2012 Share Posted February 1, 2012 correct. if you want one hilt model that has 9 different colors - you have to make 9 different mdl/mdx's, 9 uti's for hilt and 9 uti's for crystal. Link to comment Share on other sites More sharing options...
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