Scorge Posted March 2, 2012 Share Posted March 2, 2012 Please someone help me with this script, I think I did everything right, then when I add it to a module on OnEnter or OnHeartBeat, it doesn't even f****** work, I spent 2 hours on this and nothing...... Show spoiler (hidden content - requires Javascript to show) #include "populate" void main() { string Tag = "n_repsold" ; //Change n_com1 for the NPC's tag you want to spawn Populate(7, -15.03063, -6.50566, 104.69376, 71.85457, RepSold); //10 = the number of NPCs, 33 = minimum X coordinate, 54 = maximum X coordinate //-39 = minimum Y coordinate, 23 = maximum Y coordinate } And yes I put it in Override and the .mod file. I have the .utc for the npc to spawn too. But right now im pretty pissed off. MrObiWan + Scripting = Universal Destruction Link to comment Share on other sites More sharing options...
newbiemodder Posted March 2, 2012 Share Posted March 2, 2012 I notice that you have for the string tag is n_repsold....but in the function you have repsold...something doesnt look right Link to comment Share on other sites More sharing options...
Scorge Posted March 2, 2012 Author Share Posted March 2, 2012 I notice that you have for the string tag is n_repsold....but in the function you have repsold...something doesnt look right That tag was supposed to be that, on the UTC the tag was "RepSold". Link to comment Share on other sites More sharing options...
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