xshat Posted June 22, 2012 Share Posted June 22, 2012 Hello LucasArts, I am a modder/player for the game Star Wars Battlefront 1, and I have been wondering, since all of the SWBF2 LUA scripts for common.lvl and shell.lvl have been released, would it be possible for LucasArts to also release the common and shell LUA scripts for SWBF1? The game is quite old now, with much less players online than there used to be, and I believe if we had access to mod the LUA scripts we could make the game a lot more enjoyable for what few players are still left. For example, the file ifs_pc_spawnselect.lua would allow us to add more than five units to the spawn menu. Please release these files LucasArts, the swbf1 community would appreciate it very much. Link to comment Share on other sites More sharing options...
jawathehutt Posted June 23, 2012 Share Posted June 23, 2012 Sorry to break it to you but not many people and especially not lucasarts are going to see this. Link to comment Share on other sites More sharing options...
Alexrd Posted June 23, 2012 Share Posted June 23, 2012 Hello LucasArts, This is not LucasArts. Here's their Battlefront forums, and here's their e-mail adress: techsupp@lucasarts.com. Although I doubt they will release anything for you. Link to comment Share on other sites More sharing options...
xshat Posted June 24, 2012 Author Share Posted June 24, 2012 LucasArts official forum doesn't let me post even though email verified There could be a small chance some old SWBF1 dev might stumble onto this thread and share the other scripts. Here is ifs_pausemenu.lua now we just need the other common scripts. I have already created some really cool mods with just this, like a functional exit to windows in multiplayer. -- Ingame pause menu ifspausemenu_vbutton_layout = { ySpacing = 5, width = 260, font = "gamefont_medium", buttonlist = { { tag = "resume", string = "common.resume", }, { tag = "freecam", string = "game.pause.freecam", }, { tag = "lobby", string = "game.pause.playerlist", }, { tag = "opts", string = "ifs.main.options", }, { tag = "console", string = "Fake Console", }, { tag = "suicide", string = "game.pause.suicide", }, { tag = "friends", string = "ifs.onlinelobby.friendslist", }, { tag = "recent", string = "common.mp.recent", }, { tag = "restart", string = "common.restart", }, { tag = "quit", string = "common.quit", }, { tag = "exit", string = "common.quit2windows", }, }, title = "game.pause.title", } ifspausemenu_split_vbutton_layout = { ySpacing = 5, width = 220, font = "gamefont_small", buttonlist = { { tag = "resume", string = "common.resume", }, { tag = "freecam", string = "game.pause.freecam", }, { tag = "lobby", string = "game.pause.playerlist", }, { tag = "opts", string = "ifs.main.options", }, { tag = "console", string = "Fake Console", }, { tag = "suicide", string = "game.pause.suicide", }, { tag = "friends", string = "ifs.onlinelobby.friendslist", }, { tag = "restart", string = "common.restart", }, { tag = "quit", string = "common.quit", }, { tag = "exit", string = "common.quit2windows", }, }, title = "game.pause.title", } -- Turns pieces on/off as requested function ifs_pausemenu_fnSetPieceVis(this, bVis) -- print("ifs_pausemenu_fnSetPieceVis, before title. this = ", this) --IFObj_fnSetVis(this.title,bVis) -- print("ifs_pausemenu_fnSetPieceVis, before buttons") IFObj_fnSetVis(this.buttons,bVis) -- print("ifs_pausemenu_fnSetPieceVis done") end -- Sets text for the camera entry to the right settings function ifs_pausemenu_fnUpdateFreecamText(this) if(this.buttons.freecam) then if(this.bChaseCam) then RoundIFButtonLabel_fnSetString(this.buttons.freecam,"game.pause.followcam") else RoundIFButtonLabel_fnSetString(this.buttons.freecam,"game.pause.freecam") end end end -- Callback for when the "really quit?" popup is over. If bResult is -- true, user wanted to quit function ifs_pausemenu_fnQuitPopupDone(bResult) local this = ifs_pausemenu if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_QuitToShell() else ifelm_shellscreen_fnPlaySound(this.cancelSound) ifs_pausemenu_fnSetPieceVis(this, 1) end Popup_YesNo.fnDone = nil end function ifs_pausemenu2_fnQuitPopupDone(bResult) local this = ifs_pausemenu2 if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_QuitToShell() else ifelm_shellscreen_fnPlaySound(this.cancelSound) ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only end Popup_YesNo.fnDone = nil end -- Callback for when the "really quit?" popup is over. If bResult is -- true, user wanted to quit function ifs_pausemenu_fnExitPopupDone(bResult) local this = ifs_pausemenu if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_QuitToWindows() else ifelm_shellscreen_fnPlaySound(this.cancelSound) ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only end Popup_YesNo.fnDone = nil end -- Callback for when the "really quit?" popup is over. If bResult is -- true, user wanted to quit function ifs_pausemenu_fnSuicidePopupDone(bResult) local this = ifs_pausemenu ifs_pausemenu_fnSetPieceVis(this,1) -- always restore screen if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_PlayerSuicide(0) -- top player ScriptCB_Unpause() else ifelm_shellscreen_fnPlaySound(this.cancelSound) end Popup_YesNo.fnDone = nil end -- Callback for when the "really quit?" popup is over. If bResult is -- true, user wanted to quit function ifs_pausemenu2_fnSuicidePopupDone(bResult) local this = ifs_pausemenu2 ifs_pausemenu_fnSetPieceVis(this,1) -- always restore screen if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_PlayerSuicide(1) -- bottom player ScriptCB_Unpause() else ifelm_shellscreen_fnPlaySound(this.cancelSound) end Popup_YesNo.fnDone = nil end -- Callback for when the "really restart?" popup is over. If bResult is -- true, user wanted to restart function ifs_pausemenu_fnRestartPopupDone(bResult) local this = ifs_pausemenu if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_RestartMission() else ifelm_shellscreen_fnPlaySound(this.cancelSound) ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only end Popup_YesNo.fnDone = nil end function ifs_pausemenu2_fnRestartPopupDone(bResult) local this = ifs_pausemenu2 if(bResult) then ifelm_shellscreen_fnPlaySound(this.acceptSound) ScriptCB_RestartMission() else ifelm_shellscreen_fnPlaySound(this.cancelSound) ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only end Popup_YesNo.fnDone = nil end ifs_pausemenu = NewIFShellScreen { nologo = 1, movieIntro = nil, -- played before the screen is displayed movieBackground = nil, -- played while the screen is displayed bFriendsIcon = 1, -- title = NewIFText { -- string = "game.pause.title", -- font = "gamefont_large", -- textw = 460, -- y = 10, -- ScreenRelativeX = 0.5, -- center -- ScreenRelativeY = 0, -- top -- }, buttons = NewIFContainer { ScreenRelativeX = 0.6, -- center ScreenRelativeY = 0.5, -- center y = 20, -- a little down from center rotY = 25, }, Enter = function(this, bFwd) gIFShellScreenTemplate_fnEnter(this, bFwd) -- if we're returning from the below, bail right back to the game if((not bFwd) and this.PopAfterPlayerList) then this.PopAfterPlayerList = nil ScriptCB_ResetSkipToPlayerList() ScriptCB_Unpause() return end -- if we're in a net game and the user hits 'tab', jump right to the player list if(bFwd and ScriptCB_SkipToPlayerList() and ScriptCB_InNetGame()) then this.PopAfterPlayerList = 1 ifs_movietrans_PushScreen(ifs_mp_lobby) return end this.PopAfterPlayerList = nil ScriptCB_ResetSkipToPlayerList() ifs_pausemenu_fnUpdateFreecamText(this) IFButton_fnSelect(this.buttons[this.CurButton],nil) -- Deactivate old button -- Refresh which buttons are shown this.buttons.lobby.hidden = gDemoBuild or (not ScriptCB_InNetGame()) if(ScriptCB_AreMetagameRulesOn()) then this.buttons.restart.hidden = 1 else this.buttons.restart.hidden = ScriptCB_InNetGame() end this.buttons.exit.hidden = (gPlatformStr ~= "PC" or ScriptCB_InNetGame()) this.buttons.freecam.hidden = gDemoBuild or gFinalBuild local bShowFriends = ((gPlatformStr == "XBox") and (ScriptCB_XL_IsLoggedIn(1))) -- only visible if successfully signed in this.buttons.friends.hidden = not bShowFriends if(this.buttons.recent) then this.buttons.recent.hidden = not ((ScriptCB_InNetGame()) and (gOnlineServiceStr == "XLive")) end this.buttons.console.hidden = gDemoBuild or gFinalBuild if(ScriptCB_IsDedicated()) then this.buttons.freecam.hidden = 1 -- this.buttons.lobby.hidden = 1 -- Disabled NM 7/22/04 - I think we need to show this this.buttons.opts.hidden = 1 this.buttons.suicide.hidden = 1 this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_vbutton_layout) elseif(not ScriptCB_IsSplitscreen()) then this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_vbutton_layout) else this.buttons.lobby.hidden = 1 this.buttons.exit.hidden = 1 this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_split_vbutton_layout) end if (bFwd) then ifelm_shellscreen_fnPlaySound(this.acceptSound) end SetCurButton(this.CurButton) -- Move friends icon if appropriate if(bShowFriends) then local XPos = ScriptCB_IFText_GetTextExtent(this.buttons.friends.label.cpointer) + 30 local YPos = this.buttons.friends.y - 15 IFObj_fnSetPos(this.buttons.FriendIcon,XPos,YPos) else IFObj_fnSetVis(this.buttons.FriendIcon, nil) -- just hide it. end end, Input_Accept = function(this) -- If base class handled this work, then we're done if(gShellScreen_fnDefaultInputAccept(this)) then return end ifelm_shellscreen_fnPlaySound(this.acceptSound) if(this.CurButton == "resume") then ScriptCB_Unpause() elseif ((this.CurButton == "quit") and (not Popup_YesNo.fnDone)) then -- this hack ScriptCB_SetQuitPlayer(1) Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu_fnQuitPopupDone if(ScriptCB_GetAmHost()) then if (ScriptCB_AreMetagameRulesOn()) then IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta") else IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_host_quit") end elseif (ScriptCB_AreMetagameRulesOn()) then IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta") else IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit") end ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) elseif (this.CurButton == "freecam") then this.bChaseCam = not this.bChaseCam ScriptCB_Freecamera() ifs_pausemenu_fnUpdateFreecamText(this) elseif (this.CurButton == "exit") then Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu_fnExitPopupDone IFText_fnSetString(Popup_YesNo.title,"ifs.main.askquit") ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) elseif (this.CurButton == "lobby") then ifs_movietrans_PushScreen(ifs_mp_lobby) elseif (this.CurButton == "opts") then ifs_movietrans_PushScreen(ifs_opt_contmain) elseif (this.CurButton == "friends") then if(gPlatformStr == "XBox") then ifs_mpxl_friends.bRecentMode = nil ifs_movietrans_PushScreen(ifs_mpxl_friends) end elseif (this.CurButton == "recent") then ifelm_shellscreen_fnPlaySound("shell_menu_accept") ifs_mpxl_friends.bRecentMode = 1 ifs_movietrans_PushScreen(ifs_mpxl_friends) elseif (this.CurButton == "stats") then ifs_movietrans_PushScreen(ifs_teamstats) elseif (this.CurButton == "console") then ifs_movietrans_PushScreen(ifs_fakeconsole) elseif ((this.CurButton == "restart") and (not Popup_YesNo.fnDone)) then Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu_fnRestartPopupDone IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_restart") ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) elseif ((this.CurButton == "suicide") and (not Popup_YesNo.fnDone)) then Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu_fnSuicidePopupDone IFText_fnSetString(Popup_YesNo.title,"game.pause.suicide_prompt") ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) end end, -- Override default behavior Input_Back = function(this) ifelm_shellscreen_fnPlaySound(this.exitSound) ScriptCB_Unpause() end, } ifs_pausemenu2 = NewIFShellScreen2 { nologo = 1, bFriendsIcon = 1, -- title = NewIFText { -- string = "game.pause.title", -- font = "gamefont_medium", -- textw = 460, -- y = 0, -- ScreenRelativeX = 0.5, -- center -- ScreenRelativeY = 0, -- top -- }, buttons = NewIFContainer { ScreenRelativeX = 0.6, -- center ScreenRelativeY = 0.5, -- center y = 20, -- a little down from center rotY = 25, }, Enter = function(this, bFwd) gIFShellScreenTemplate_fnEnter(this, bFwd) IFButton_fnSelect(this.buttons[this.CurButton],nil) -- Deactivate old button local bShowFriends = ((gPlatformStr == "XBox") and (ScriptCB_XL_IsLoggedIn(1))) -- only visible if successfully signed in this.buttons.freecam.hidden = 1 this.buttons.lobby.hidden = 1 this.buttons.friends.hidden = not bShowFriends this.buttons.console.hidden = 1 this.buttons.lobby.hidden = 1 this.buttons.restart.hidden = ScriptCB_AreMetagameRulesOn() this.buttons.exit.hidden = 1 this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_split_vbutton_layout) local EntryHilight = gCurHiliteButton SetCurButton(this.CurButton) gCurHiliteButton2 = gCurHiliteButton gCurHiliteButton = EntryHilight if (bFwd) then ifelm_shellscreen_fnPlaySound(this.acceptSound) end -- Move friends icon if appropriate if(bShowFriends) then local XPos = ScriptCB_IFText_GetTextExtent(this.buttons.friends.label.cpointer) + 30 local YPos = this.buttons.friends.y - 15 IFObj_fnSetPos(this.buttons.FriendIcon,XPos,YPos) else IFObj_fnSetVis(this.buttons.FriendIcon, nil) -- just hide it. end end, Input_Accept = function(this) -- If base class handled this work, then we're done if(gShellScreen_fnDefaultInputAccept(this)) then return end ifelm_shellscreen_fnPlaySound(this.acceptSound) if(this.CurButton == "resume") then ScriptCB_Unpause(1) elseif ((this.CurButton == "quit") and (not Popup_YesNo.fnDone)) then -- this hack ScriptCB_SetQuitPlayer(2) Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu2_fnQuitPopupDone if(ScriptCB_AreMetagameRulesOn()) then IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta") else IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit") end ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) elseif (this.CurButton == "exit") then ScriptCB_QuitToWindows() elseif (this.CurButton == "friends") then if(gPlatformStr == "XBox") then ifs_mpxl_friends.bRecentMode = nil ifs_movietrans_PushScreen(ifs_mpxl_friends) end elseif (this.CurButton == "freecam") then this.bChaseCam = not this.bChaseCam ScriptCB_Freecamera() ifs_pausemenu_fnUpdateFreecamText(this) elseif (this.CurButton == "lobby") then ifs_movietrans_PushScreen(ifs_pause_lobby) elseif (this.CurButton == "opts") then ifs_movietrans_PushScreen(ifs_opt_contmain) elseif ((this.CurButton == "restart") and (not Popup_YesNo.fnDone)) then Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu2_fnRestartPopupDone IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_restart") ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) elseif ((this.CurButton == "suicide") and (not Popup_YesNo.fnDone)) then Popup_YesNo.CurButton = "no" -- default Popup_YesNo.fnDone = ifs_pausemenu2_fnSuicidePopupDone IFText_fnSetString(Popup_YesNo.title,"game.pause.suicide_prompt") ifs_pausemenu_fnSetPieceVis(this, nil) Popup_YesNo:fnActivate(1) end end, -- Override default behavior Input_Back = function(this) ifelm_shellscreen_fnPlaySound(this.exitSound) ScriptCB_Unpause(1) end, } if(not ScriptCB_IsSplitscreen()) then ifs_pausemenu.CurButton = AddVerticalButtons(ifs_pausemenu.buttons,ifspausemenu_vbutton_layout) AddIFScreen(ifs_pausemenu,"ifs_pausemenu", 1) ifs_pausemenu2 = nil -- flush from memory else -- is splitscreen. Rearrange things -- ifs_pausemenu.title.y = 0 -- ifs_pausemenu.title.font = "gamefont_medium" ifs_pausemenu.CurButton = AddVerticalButtons(ifs_pausemenu.buttons,ifspausemenu_split_vbutton_layout) ifs_pausemenu.Viewport = 0 AddIFScreen(ifs_pausemenu,"ifs_pausemenu") ifs_pausemenu2.CurButton = AddVerticalButtons(ifs_pausemenu2.buttons,ifspausemenu_split_vbutton_layout) ifs_pausemenu2.Viewport = 1 AddIFScreen(ifs_pausemenu2,"ifs_pausemenu2") end Link to comment Share on other sites More sharing options...
xshat Posted July 3, 2013 Author Share Posted July 3, 2013 Thank you very much psych0fred for sharing them http://www.secretsociety.com/forum/downloads/BF1/EVERY_BF1_LUA_Script.zip Link to comment Share on other sites More sharing options...
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