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Datapad Display Error


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So I've been using this:

 

void main()
{

object oPad = GetObjectByTag("dt_pad");

DisplayDatapad(oPad);

}

 

To make a datapad display in KotOR 2, however after it displays all the game's menus disappear, I can't move, and the only way to fix this is to warp to another module. Is there some other function I have to use to make the datapad "un-display" so to speak?

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I've simply have had it work by getting a datapad from a placeable. I believe there is background function running that whenever you pick up an item with a datapad resref, then the menu will appear. The easiest way to do this is by finding one off of a character, pulling one out of a footlocker, or making a datapad placeable. When you open it up, you'll find a datapad in it.

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