Fallen Guardian Posted June 30, 2012 Share Posted June 30, 2012 So I've been using this: void main() { object oPad = GetObjectByTag("dt_pad"); DisplayDatapad(oPad); } To make a datapad display in KotOR 2, however after it displays all the game's menus disappear, I can't move, and the only way to fix this is to warp to another module. Is there some other function I have to use to make the datapad "un-display" so to speak? Link to comment Share on other sites More sharing options...
harIII Posted June 30, 2012 Share Posted June 30, 2012 I've simply have had it work by getting a datapad from a placeable. I believe there is background function running that whenever you pick up an item with a datapad resref, then the menu will appear. The easiest way to do this is by finding one off of a character, pulling one out of a footlocker, or making a datapad placeable. When you open it up, you'll find a datapad in it. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted July 2, 2012 Author Share Posted July 2, 2012 Okay, I think I've figured it out. I had the datapad displaying the same moment I received an item, so now I've added a delay onto the display and everything works fine. Thanks for your help har, I may tend to do this sort of thing with placeables from now on. Link to comment Share on other sites More sharing options...
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