Bonedragon Jedi Posted September 26, 2012 Share Posted September 26, 2012 I'm trying to figure out how to use TSLPatcher to install the Mekel Recruitment Mod, but looking at the steps in the readme just confuses me because the mod is already done and I'm not sure if I can just skip the adding of an unaltered 2DA and append.tlk because there is already an appearance 2DA and completed dialog files. Should I go right to the changedit step or what? (there are several other mods I want to use that I have the same questions for, so this is really a big issue for me.) Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 28, 2012 Share Posted September 28, 2012 You should probably download Kotor tool, extract whatever unaltered .2da you need from the BIFS->.2da archives. Extract the .2da wherever you want and then when it asks for the unaltered .2da just choose the one you extracted. Link to comment Share on other sites More sharing options...
Bonedragon Jedi Posted September 28, 2012 Author Share Posted September 28, 2012 thanks... not sure what you mean though. so I replace the 2da file in the mod already with an unaltered one? as I said, this is an already complete mod i'm trying to figure out how to use the TSTPatcher to install because I cant do it manually. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 29, 2012 Share Posted September 29, 2012 So you're setting up a TSL patcher to install your mod using ChangeEdit, correct? You wouldn't need to replace anything. Basically, extract the unaltered .2da from KotOR Tool to a place of your choosing. Once that's done, (I assume your using the compare two .2da's function of change edit) select the compare function and then when it asks for the Original, unaltered .2da choose the one you extracted from KotOR Tool. When it asks for the new, modified .2da choose the one from the mod. If all else fails I should be able to set up a TSL patcher install for you. What mod is it? Link to comment Share on other sites More sharing options...
Bonedragon Jedi Posted September 29, 2012 Author Share Posted September 29, 2012 So you're setting up a TSL patcher to install your mod using ChangeEdit, correct? You wouldn't need to replace anything. Basically, extract the unaltered .2da from KotOR Tool to a place of your choosing. Once that's done, (I assume your using the compare two .2da's function of change edit) select the compare function and then when it asks for the Original, unaltered .2da choose the one you extracted from KotOR Tool. When it asks for the new, modified .2da choose the one from the mod. If all else fails I should be able to set up a TSL patcher install for you. What mod is it? there's actually quite a few i'm trying to do this to, but at the moment i'm most interested in the Recruit Mekel mod. I'll try what you've suggested first though. THANKS!!! Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 30, 2012 Share Posted September 30, 2012 Alright, let me know how it turns out. Link to comment Share on other sites More sharing options...
Bonedragon Jedi Posted October 2, 2012 Author Share Posted October 2, 2012 Alright, let me know how it turns out. I think I screwed up somewhere...bits and pieces of dialogue aren't working properly. The TSLPatcher is confusing. EDIT: oh boy, do I feel stupid. just double checked my override and found the Recruit Mekel mod already in it....(is very embarrassed) I'm going to try using the TSLpatcher with the Recruit RedHawke mod now. (I KNOW that one isnt in there.) Link to comment Share on other sites More sharing options...
Fallen Guardian Posted October 4, 2012 Share Posted October 4, 2012 Okay, tell me how it goes. Link to comment Share on other sites More sharing options...
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