Ten-Forward Posted August 5, 2001 Share Posted August 5, 2001 What will the GB's unit for houses be???or will we just have a limit on units... Link to comment Share on other sites More sharing options...
JediMasterEd Posted August 5, 2001 Share Posted August 5, 2001 who knows Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 a house. Link to comment Share on other sites More sharing options...
JediMasterEd Posted August 5, 2001 Share Posted August 5, 2001 who knows? Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 It WILL BE A HOUSE. Look at this link. In it is a photo of Gungan's Houses. All Civs have houses exept for the Trede Federation, but in exchange for the Feds having no houses they have decreased wood gathering. Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 or really they call it Carbon... Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 Here is that link http://www.galacticbattles.com/multimedia/screenshots/18.jpg The houses are under the water and are built not by Villigers, but by fishing ships. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 5, 2001 Share Posted August 5, 2001 I don't find that a very big advantage. It seems as though i'd rather have somehting else. But still, it is nice not to have to worry about houses, oh well. Link to comment Share on other sites More sharing options...
JediMasterEd Posted August 5, 2001 Share Posted August 5, 2001 who knows Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 5, 2001 Share Posted August 5, 2001 Jeez... people say my post are shallow and meaningless! edward: we all know that you don't know, now stop telling us that! Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 THANK YOU!!!!!! Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 5, 2001 Share Posted August 5, 2001 Well, if you guys are finished posting meaningless stuff , i'd like to say this..... Why does it really matter if a civ can build houses underwater? What real advantage does it give you? Wouldn't you rather just not have to build them at all? Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 I wouldn't want to build them if it didn't mean the slowest Carbon gathering on the game.(unless you put in cheats;) ) Link to comment Share on other sites More sharing options...
Darth_Rommel Posted August 5, 2001 Share Posted August 5, 2001 Well, in the gungans case it is quite an advantage because as of yet they don't lose any advantage as th Trade Federation does with their bonus (slow wood) I thought those houses were subs when I first saw the screenshot! Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 I guess you could register that as the Gungan's third unique unit. (i.e.- Fambaa, Subs, Houses under water) Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 5, 2001 Share Posted August 5, 2001 put it this way, it will probably take up to TL2 or TL3 to get underwater units. therefore, building houses underwater probably means that it will take awhile for your opponent to reach the technology to raze them, giving you time and allowing you to focus on other micromanagement possibilities or raising an army, etc........ Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 Yes, but most likely Naval units can attack them and you can build a fighting naval unit (on AOK anyway) on Tech 2. Against Gungans we might have to just hold on and hopfully blockade their coasts to keep them down. I wonder if the Fambaa works on the Naval units too? That would not be goo for the attacking Wookie Navy... Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 5, 2001 Share Posted August 5, 2001 That is a very good question, and i do not know. Also, i wonder if it works on buildings? Vilagers? Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 5, 2001 Share Posted August 5, 2001 in AoK, buildings did not have shields, and neither did starcraft (with the exception of the protoss). however, this is star wars, so you never know. i'm going to be willing to say that the faamba's will only protect units, but that's a good question for no other than mr. fixit...... Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 Well each side has shield generators (i.e. rebel shield/Hoth) so I don't really see the need for the worry over the buildings. And villagers are units so they probably do. Super Villagers!! Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 Look at this if you must http://www.mrfixitonline.com/attachments/swbg_shields.jpg Shields You can build shield generators in SWGB that double the HPs of your units and buildings. Furthermore - the shield regenerates when it takes hits. The generators are buildings and they have a radius so using them for offense is a bit tricky. They also have to be powered by a power core to go into effect. A forward base with shields on it can be very difficult to deal with. Link to comment Share on other sites More sharing options...
Lord JayVizIon Posted August 5, 2001 Share Posted August 5, 2001 another thing to is that if you place units who were previously injured into them, they rejuvenate gradually and not instantaneously......pretty cool strategy...... Link to comment Share on other sites More sharing options...
darthfergie Posted August 5, 2001 Share Posted August 5, 2001 didn't know that one... Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 5, 2001 Share Posted August 5, 2001 Shields will be a unique aspect of strategy, that's for sure.. On the houses topic: in AOK, some players used to build houses in a row to create a natural kind of wall. That way they served two purposes. I think it's only natural if a Star Wars civ has houses. The Imps could call it army-barracks, but that's probably already the name of their infantry-factory. Link to comment Share on other sites More sharing options...
Young David Posted August 5, 2001 Share Posted August 5, 2001 I use houses as a defense (I don't even build walls). I keep my houses 3 squares from my towncenter like a 'C'. I keep the opening on the side away from the enemies and within the civil wall I built farms and where there is a free square somewhere I might built a tower ... It's a cheap way to defend my towncenter from enemy raids ... Link to comment Share on other sites More sharing options...
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