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AOK You had to build houses..


Ten-Forward

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Guest Tie Guy

I don't find that a very big advantage. It seems as though i'd rather have somehting else. But still, it is nice not to have to worry about houses, oh well.

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Guest Tie Guy

Well, if you guys are finished posting meaningless stuff :D, i'd like to say this.....

 

Why does it really matter if a civ can build houses underwater? What real advantage does it give you? Wouldn't you rather just not have to build them at all?

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put it this way, it will probably take up to TL2 or TL3 to get underwater units. therefore, building houses underwater probably means that it will take awhile for your opponent to reach the technology to raze them, giving you time and allowing you to focus on other micromanagement possibilities or raising an army, etc........

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Yes, but most likely Naval units can attack them and you can build a fighting naval unit (on AOK anyway) on Tech 2. Against Gungans we might have to just hold on and hopfully blockade their coasts to keep them down. I wonder if the Fambaa works on the Naval units too? That would not be goo for the attacking Wookie Navy...

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in AoK, buildings did not have shields, and neither did starcraft (with the exception of the protoss). however, this is star wars, so you never know. i'm going to be willing to say that the faamba's will only protect units, but that's a good question for no other than mr. fixit......

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Look at this if you must

http://www.mrfixitonline.com/attachments/swbg_shields.jpg

 

Shields

You can build shield generators in SWGB that double the HPs of your units and buildings. Furthermore - the shield regenerates when it takes hits. The generators are buildings and they have a radius so using them for offense is a bit tricky. They also have to be powered by a power core to go into effect. A forward base with shields on it can be very difficult to deal with.

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Shields will be a unique aspect of strategy, that's for sure..

 

On the houses topic: in AOK, some players used to build houses in a row to create a natural kind of wall. That way they served two purposes. I think it's only natural if a Star Wars civ has houses. The Imps could call it army-barracks, but that's probably already the name of their infantry-factory.

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I use houses as a defense (I don't even build walls). I keep my houses 3 squares from my towncenter like a 'C'. I keep the opening on the side away from the enemies and within the civil wall I built farms and where there is a free square somewhere I might built a tower ... It's a cheap way to defend my towncenter from enemy raids ...

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