Jump to content

Home

Character model Editing in Blender?


Falko_Fbob_Cherry

Recommended Posts

You have to export models via GMax/Max as Dak said, but you can still model in another app (such as Blender) as long as you can import it into one of them afterwards. It's a non-issue for static models (all my modelling was done in C4D and imported into GMax), but for character models you're going to struggle a bit I would think, at least with GMax. The only viable route would probably be via Max, and you'd have to export out the base rigged model to Blender, make whatever changes you need, then reimport back into Max for export. I can't see it being practical with GMax due to its highly restrictive format options. I suspect though that it would be far more trouble than it would be worth for minor alterations. There's a high likelihood of all sorts of errors cropping up with multiple format conversions.

Link to comment
Share on other sites

  • 2 weeks later...

Thanks for the responses guys, I'd tried finding a p3d importer/exporter script for blender since that's the only export option out of Gmax (that I could find anyway) and managed to find one but I think all the conversions were too much as when I brought it into blender, I got nothing. It might also be noted that I couldn't find the .mdl export out of nwmax that all the tutorials talk about, so I guess that just indicates how adept I am at navigating Max. :xp:

Link to comment
Share on other sites

  • 4 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...