Jump to content

Home

Scripting help and new FX


bunjeeman

Recommended Posts

I've been trying to get the scripting part of new powers down pat, and I haven't had any luck. In total, there are twenty six powers I need scripts for, twenty four of which are buffs.

I also need some help with creating new visual effects, such as a re-coloured 'drain' effect, and I don't know what needs to be done to accomplish that. So if anyone has some spare time, and doesn't mind doing scripts for others, please give me a hand.

 

P.S

I think someone once said passive feats were possible to mod. I'm not sure I understand; does that mean buffs, or feats like two-weapon or conditioning?

Link to comment
Share on other sites

Yes, the field of static orange that surrounds the target of the drain life power. Changing that to red, I think, would make a good rage visual. Also, it would be a good start for some further experimentation with visuals.

 

Check the "fx_tex_*" files in KT. That's what I did for my lightning re-skin mod(I had to use fx_tex_07).

Link to comment
Share on other sites

Okay, thanks. Now, about the scripting; is there anyone who I can get to help (i.e. Tell me what codes to use, how to type them, and not just for buffs (the only thread on here is for buff effects))?

 

I'm gonna give this to ya fast, and I won't be able to help for a little while.

 

You need to do everything you did for a buff power, except:

 

1.) "SWFP_HARMFUL = FALSE;" needs to be set to "TRUE".

2.) You need to specify a target other than yourself or a friendly person. My suggestion is to use the GetNearestCreature function(ask somebody for help if you have to).

3.) And don't forget to make the effects apply to the new target and temporary.

 

If you need any more help on this, since I won't be available for a little while, post your problems in Qui-Gon's Script Shack.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...