supreme kotor Posted June 19, 2013 Share Posted June 19, 2013 This will be my last post for today I swear . I couldent find anything like this so it might be impossible but I thought I should ask anyways. I'm looking for a script that will automatically make a enemy the same level as the PC. Don't worry about it if its impossible I will just do an experience script every 5 levels using global variables. Although I would like to avoid this as compatabilty is a MUST. So if you have another idea on how to do this please share. Thanks-Supreme Kotor Link to comment Share on other sites More sharing options...
Apoc Nizmith Posted June 19, 2013 Share Posted June 19, 2013 I don't know about KoToR but in most games what it does is a global variable that applies xp to all npcs/creatures/monsters etc in game via a script. What it does is detect the increase in the float value in the system variable (hex, xml etc), so it translates to when you level up so does everything else in game. Maybe try a script similar to that? Adding a protocol that does that may work? Link to comment Share on other sites More sharing options...
supreme kotor Posted June 19, 2013 Author Share Posted June 19, 2013 ^ Thanks globalcat.2da is always an option but kind of a last resort type thing, you know what I mean? The goal is to complete this mod with only scripts and utc's to make maximum compatability. Thanks-Supreme Kotor Link to comment Share on other sites More sharing options...
Malxados Posted June 20, 2013 Share Posted June 20, 2013 This will be my last post for today I swear . I couldent find anything like this so it might be impossible but I thought I should ask anyways. I'm looking for a script that will automatically make a enemy the same level as the PC. Don't worry about it if its impossible I will just do an experience script every 5 levels using global variables. Although I would like to avoid this as compatabilty is a MUST. So if you have another idea on how to do this please share. Thanks-Supreme Kotor While I haven't looked into it (yet?), I feel like a script to change the level like you want wouldn't be too hard, assuming there are functions for setting that; I don't know whether that would actually automatically affect the attributes of the enemy though (and thus their "strength"), so you might have to come up with a fancier script to fix that. EDIT: Hmm, I don't seem to see any attribute-changing functions, which I was kind of expecting =/ I did see one that apparently let you set the xp, but I'm not sure if they would level up on their own (and I can't think of any real reason they would, other than, well, to achieve what you want) Link to comment Share on other sites More sharing options...
supreme kotor Posted June 20, 2013 Author Share Posted June 20, 2013 Thanks you very much Malxados but unfortunately I am still in the same spot. I do wonder about that XP script you mentioned though. Maybe it could be modified to do something close to what I'm looking for? Thanks-Supreme Kotor Link to comment Share on other sites More sharing options...
Apoc Nizmith Posted June 20, 2013 Share Posted June 20, 2013 Speculation: Doesn't the game have a auto leveling feature built in? Maybe you could exploit that to level you enemies meatb... hm, master... LOL Link to comment Share on other sites More sharing options...
Malxados Posted June 20, 2013 Share Posted June 20, 2013 Oh, also is this for K1 or TSL (or both)? Link to comment Share on other sites More sharing options...
supreme kotor Posted June 20, 2013 Author Share Posted June 20, 2013 Oh, also is this for K1 or TSL (or both)? Both but if its only possible for TSL it's all good. Link to comment Share on other sites More sharing options...
Malxados Posted June 20, 2013 Share Posted June 20, 2013 Both but if its only possible for TSL it's all good. Apparently, TSL already has some manner of this function in it, governed by autobalance.2da; check out vanir's post on this thread. Link to comment Share on other sites More sharing options...
supreme kotor Posted June 20, 2013 Author Share Posted June 20, 2013 Apparently, TSL already has some manner of this function in it, governed by autobalance.2da; check out vanir's post on this thread. That is always an option but it would still require some scripting magic as this is for ally's I see I accidentally said enemy's in my first page but this is for ally's. But that does give me an idea I could make them enemies first and then switch them to ally's and they should be somewhere around the same level as the player correct? Link to comment Share on other sites More sharing options...
Malxados Posted June 20, 2013 Share Posted June 20, 2013 That is always an option but it would still require some scripting magic as this is for ally's I see I accidentally said enemy's in my first page but this is for ally's. But that does give me an idea I could make them enemies first and then switch them to ally's and they should be somewhere around the same level as the player correct? I'm honestly not sure how that works, exactly; when you say allies, do you mean your characters or someone outside your party who helps you (and if so, could you give an example?) Link to comment Share on other sites More sharing options...
supreme kotor Posted June 20, 2013 Author Share Posted June 20, 2013 I'm honestly not sure how that works, exactly; when you say allies, do you mean your characters or someone outside your party who helps you (and if so, could you give an example?) Sent you a PM. Link to comment Share on other sites More sharing options...
Malxados Posted June 23, 2013 Share Posted June 23, 2013 Any progress? Link to comment Share on other sites More sharing options...
supreme kotor Posted June 24, 2013 Author Share Posted June 24, 2013 Any progress? Unfortunately I haven't had time to test out any of our ideas yet I was more worried about the parameter thing, but I will attempt to check it out tommorow. I think one of our ideas will get it to work but it will be hacked together and hard to teach anyone. (At least that's the biggest downside I see) -Supreme Kotor Link to comment Share on other sites More sharing options...
Malxados Posted June 24, 2013 Share Posted June 24, 2013 Unfortunately I haven't had time to test out any of our ideas yet I was more worried about the parameter thing, but I will attempt to check it out tommorow. I think one of our ideas will get it to work but it will be hacked together and hard to teach anyone. (At least that's the biggest downside I see) -Supreme Kotor Aight, well I should be gone for several days starting tomorrow, so the best of luck to you =) lemme know how it goes EDIT: And I don't think the parameter thing should give you too much trouble. Link to comment Share on other sites More sharing options...
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