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TSL Force Powers


anti0matter

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Hi all, Happy Holidays! I have a request.

 

TSL's pool of force powers has always seem a bit on the skimpy side. After a bit of thought I came up of a expanded pool that made the game seem more complete to me. The problem is, I have no clue about modding and was hoping for some help here. For the powers I changed/added I put in a DC and suggested animations. I really appreciate anyone who volunteers! Prepare for a lot of text; I would have rather uploaded it as a word doc with the symbols and nice formatting, but I cannot.

 

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Force Powers:

Neutral

Force Slow______________ – 2 to Defense, Attack Roll, and Reflex for 12s

Advanced Slow___________– 4 to Defense, Attack Roll, and Reflex for 12s

Master Slow_____________ – 6 to Defense, Attack Roll, and Reflex for 12s

DC: 5 + level + WIS mod + CHA mod

Save for have effect and duration

Animation: in game force slow for all 3

 

Force Push

Advance Push

Master Push

DC: 15 + level + WIS mod + CHA mod

Save for no knockdown (only pushback)

Animation: in game force push

 

Force Pull

Advanced Pull

Master Pull

DC: 15 + level + WIS mod + CHA mod

Save for knockdown in place (no pull)

Animation: in game force push backwards (if you get what I mean)

 

Force Whirlwind__________Single target DoT, slow

Advanced Whirlwind_______Small AoE DoT around target, slow, chance to lift target

Master Whirlwind_________Large AoE DoT slow around target, chance to lift all within

DC: 5 + level + WIS mod + CHA mod

Save for half damage, no physics

Animation: whirlwind animation for novnice level and a wider animation for moderate and spacious animation for master. The size corresponds to the aoe.

 

 

Force Wave______________small knockback

Advanced Wave___________moderate knockback and slow

Master Wave_____________large knockback and stun

DC: 5 + level + WIS mod + CHA mod

Save for half damage, no physics

Animation: In game wave

 

Battle Meditation

Improved Battle Meditation

Master Battle Meditation

 

Force Suppression_________– 2 to Force power saves, Hit: Force, and Will for 12 s

Advanced Suppression _____– 4 to Force power saves, Hit: Force, and Will for 12 s

Master Suppression________– 6 to Force power saves, Hit: Force, and Will for 12 s

DC: 5 + level + WIS mod + CHA mod

Save for half effect and duration

Animation: in game suppression

 

Force Disruption

Force Breach

 

Throw Lightsaber

Advanced Throw Lightsaber

 

Mind Trick

Force Confusion

 

Affect Mind

Dominate Mind

 

Beast Trick

Beast Confusion

 

Burst of Speed

Knight Speed

Master Speed

 

Energy Resistance

Improved Energy Resistance

Master Energy Resistance

 

Force Resistance

Force Ward

Force Immunity

 

Force Body

Improved Force Body

Master Force Body

 

Force Deflection

Force Redirection

 

 

 

Light

Force Grip ______Single Target stun

Advanced Grip______“

Master Grip_________“

DC: 15 + level + WIS mod + CHA mod

Save for half damage and no stun

Animation: lifting the target, like in game force whirlwind but with no wind.

 

Force Stun__________Small AoE stun

Force Stasis_________Moderate AoE stun

Force Freeze_________Large AoE stun

DC: 5 + level + WIS mod + CHA mod

Save for half damage, no stun

Animation: stasis field.

 

Stun Droid

Disable Droid

Destroy Droid

 

Heal ______________Instant Heal

Improved Heal

Master Heal

 

Rejuvenate___________Heal over time

Improved Rejuvenate

Master Rejuvenate

 

Revitalize

Improved Revitalize

Master Revitalize

 

 

 

 

 

Force Barrier______________5% damage reduction for 9s

Improved Force Barrier_____10% damage reduction for 9s

Master Force Barrier_______15% damage reduction for 9s

 

Force Defense

Force Shield

Force Armor

 

Force Valor

Improved Valor

Master Valor

 

Focus___________________+ 2 STR, Damage, Reflex Save

Improved Focus___________+ 3 STR, Damage, Reflex Save

Master Focus_____________+ 4 STR, Damage, Reflex Save

Animation: a light sided fury (blue aura like)

 

Concentration____________+ 2 WIS, Force Damage, Will Save

Advanced Concentration___+ 3 WIS, Force Damage, Will Save

Master Concentration_____+ 4 WIS, Force Damage, Will Save

Animation: A light sided fury (blue aura like)

 

Enlightenment WM_________Battle Focus, Speed, Valor

Enlightenment W__________Force Barrier, Speed, Valor

Enlightenment S __________Concentration, Body, Valor

 

 

 

Dark

Force Lightning___________Single Target

Advance Lightning

Master Lightning

DC: 15 + level + WIS mod + CHA mod

Save for half damage

Animation: force lighting

 

Force Storm______________small aoe

Advance Force Storm______moderate aoe

Master Force Storm________large aoe

DC: 5 + level + WIS mod + CHA mod

Save for half damage

Animation: force storm

 

Wound

Choke

Kill

 

Force Scream

Improved Force Scream

Master Force Scream

DC: 5 + level + WIS mod + CHA mod

Save for half damage, no effect

 

Drain Life

Drain Essence

Death Field

DC: 5 + level + WIS mod + CHA mod

Save for half damage

Animation: death field

 

 

Drain Force

Improved Drain Force

Master Drain Force

 

Disease

Affliction

Plague

 

Fear

Horror

Insanity

DC: 5 + level + WIS mod + CHA mod

Save for no effect

 

Fury _________________+ 2 STR, Damage, Reflex Save,

Escalating Fury________+ 3 STR, Damage, Reflex Save

Overwhelming Fury_____+ 4 STR, Damage, Reflex Save

Animation: fury

 

Force Intensity_________+ 2 WIS, Force Damage, Will Save

Force Augmentation_____+ 3 WIS, Force Damage, Will Save

Force Amplification______+ 4 WIS, Force Damage, Will Save

Animation: fury

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Well I did some reading on the forums. If I understand it correctly, you can make your own force powers. Would it follow that you can modify an existing force power? For example;

 

Change force push > whirlwind > wave into push 1, 2, 3

create whirlwind 1, 2, 3

create wave 1, 2, 3

 

Would that work?

 

Edit; another solution could be create all three (push 1-3, whirlwind 1-3, and wave 1-3) and delete the original push>whirl>wave.

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