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T3M4's Shock Arm for KOTOR 1


djh269

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Hello all,

 

I was thinking of making the T3M4's Shock Arm for KOTOR 1. I have initially saved the k_sup_droid.nss file from TSL with the script to give me a start on how to do it. But I have read somewhere that TSL's scripts don't work with KOTOR 1. Is there any scripting tutorials that I can use to be able to make the script from scratch? Or has anybody got any hints?

 

Many thanks.

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But I have read somewhere that TSL's scripts don't work with KOTOR 1.

 

As far as this issue, I think you can try using the same source scripts, just compile it as a K1 script instead of a TSL script. The syntax should be largely the same, but there may be some things like individual functions that they don't have in common.

 

Now, you may want to create it a script from scratch in this particular case for no reason other than to safely avoid porting, in which case you may find this tutorial on scripting a force power useful.

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I like the idea of using the k_sup_droid script from TSL as a reference point, however I did also intended to use that script to build up my knowledge of creating a script; as I am a newbie. I've been able to track down the visual effects 2da line for EffectVisualEffect line (VFX_PRO_LIGHTNING_S), the EffectDamage (DAMAGE_TYPE_ELECTRICAL), the EffectBeam from the visual effects 2da (2066). I'm looking for a bit of insight into putting all of the lines that I want into one script, and also how to start and end the script.

 

If I can start with the basics, it will lead me to creating some more advanced and funky mods.

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I'm looking for a bit of insight into putting all of the lines that I want into one script

 

In addition to the tutorial I linked to in my previous post, you should check out some of the scripting tutorials.

 

 

and also how to start and end the script

 

Not sure what exactly you mean; are you just referring to scripting syntax, or actually firing/running the script at the right time?

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