DivineSpy Posted August 11, 2014 Share Posted August 11, 2014 I was looking through feats.2da and there are quite a few fields I don't understand, so if anyone could explain what they do I would be grateful: minattackbonus (I'm unsure if this uses the attack modifiers from strength or dex or something completely different I'm overlooking) minspelllvl (likely has something to do with force powers or something) gainmultiple effectsstack (is this for stacking with other effects, or for determining if the feat can be used multiple times to stack with itself?) allclasssescanuse (although its name is self-explanatory, I don't know what actual purpose it serves as it seems to be overruled by class_list) category maxcr spellid (also may be related to force powers in some way) crvalue usesperday (something from NWN, but does it have any function in KotOR?) masterfeat reqskill constant toolscategories hostilefeat exclusion usetype pips Fields I do know (some are pretty obvious, some aren't): label - name of the feat as seen in the game code name - in game name, refers to a string in dialog.tlk description - in game description, refers to a string in dialog.tlk icon - in game icon mincharlevel - minimum level required minstr, mindex, minint, minwis - sets the minimum attribute needed to get the feat (this isn't one for constitution or charisma)(unused by the game, I haven't tested them yet so I don't know if they actually work or not) prereqfeat# - prerequisite feats in feat progression successor - the upgraded version of the feat targetself - does it target the user orreqfeat# - in edition to needing all prereqfeat#, feats can require one of the orreqfeat#'s listed (but only one is required) ***_list - 0 is available as a regular feat, 1 is available as a regular or bonus feat, 2 is only available as a bonus feat (bonus feats are unused, but offer the ability to have a second set of feats to choose from on lvl up), 3 is granted automatically at the level set by ***_granted and unelectable on lvl up, 4 is unavailable ***_granted - what level the feat is automatically granted, setting ***_list to 0, 1, 2 can allow you to acquire manually if available at a lower level, 3 cannot be selected and can only be automatically granted at the specified level. set to -1 if you don't wish the feat to be granted ***_recom - what order the feat is selected if you select auto level up scd_*** - scoundrel sol_*** - soldier sct_*** - scout jcn_*** - jedi consular jgd_*** - jedi guardian jsn_*** - jedi sentinel drx_*** - expert droid drc_*** - combat droid Link to comment Share on other sites More sharing options...
Hassat Hunter Posted August 11, 2014 Share Posted August 11, 2014 minattackbonus - Required minimum attack bonus to pick that skill. Pretty much NWN leftover. minspelllvl - Again, NWN leftover. gainmultiple - Not a clue. effectsstack - Don't know, I would think indeed if it stacks with itself. Prob unused allclasssescanuse - Exactly what it says category - Depends wheter it is self-cast or attack spell. Seeing new OE-entries don't have it, probably a KOTOR1 leftover maxcr - Priority over other similar spells. Basically it uses 3 for the first, 6 for the second and 9 for the last attack spell to make sure that's the one used. spellid (also may be related to force powers in some way) crvalue - Unused usesperday - Indeed a NWN leftover masterfeat - Seems used for weapon feats, but not the new OE added, probably KOTOR1 leftover reqskill - Again, NWN leftover constant - The actual name the game uses for the feat; change it and it will no longer work. toolscategories - Similar as category, except functional. 1 is passive, 2 is attack, 3-6 again passives. Not exactly sure why some are labeled which category, except for 2 of course. hostilefeat - NWN leftover exclusion - 00x00 for all but Goto's droidtrick (which has 00x01)... yeah, no idea why usetype - Used eclusively for attack skills (toolscategory 2), seems to determine melee or ranged. Probably KOTOR1 leftover since new entries have **** pips - Priority. Pretty much same as maxcr, but using 1,2 and 3 instead. Make sure to set it properly. label - name of the feat as seen in the game code Not really, as stated that's constant. Label is just that, a label, for ease of use and having no actual effects ingame. And yes, the rest is spot on... Hope this helps, and other people, feel free to point out if I made a goof up Link to comment Share on other sites More sharing options...
DeathScepter Posted August 31, 2014 Share Posted August 31, 2014 i do think 3 is automatic feats. I have notice, that Uncanny Dodge under Scout has a 3 to it. same with Sneak Attacks for Scoundrels Link to comment Share on other sites More sharing options...
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