DarthParametric Posted June 30, 2015 Share Posted June 30, 2015 This mod replaces the models for HK-47, HK-50, and HK-51 so that they more closely resemble HK-51 from the Star Wars: The Old Republic (SWTOR) MMO. N.B. These are new models created by me. Only the hand/finger meshes from the Bioware/Obsidian K1/TSL HK-47 remain untouched from the original, although they were re-uvmapped. The classic-style head mesh was derived from the original, but was heavily reworked to add polys and improve topology, as well as being re-uvmapped. The remainder of the two different body types, and the HK-51 head, were modelled by me from scratch. Textures are all new from scratch. This mod contains no actual content from SWTOR. For an overview of the mod's original genesis and development, refer to this thread - http://www.lucasforums.com/showthread.php?t=215329 To install, simply extract the archive, then run the EXE inside the folder. It will attempt to find your TSL installation automatically, but if it fails it will prompt you for the directory containing swkotor2.exe. This mod is compatible with TSLRCM and M4-78, but you must install both those FIRST before any other mods. TSLRCM is required to make the HK Factory quest available and meet HK-51, although the mod will still change the appearances of HK-47 and the HK-50s in vanilla TSL. The mod is not compatible with any mod that alters the appearance.2da entries for HK-47/50/51. Default installation options: HK-47 uses the "classic style", vanilla head and torso, with SWTOR legs, heavily weathered texture HK-50 units use the "hybrid style", vanilla head, with SWTOR torso and legs, vanilla-style durasteel texture HK-51 units use the "SWTOR style", full body SWTOR appearance, SWTOR-style texture Two alternative options are available in the OPTIONAL folder: HK-47 uses the "hybrid style", vanilla head, with SWTOR torso and legs, less weathered texture HK-50 units use the "SWTOR style", full body SWTOR appearance, vanilla-style durasteel texture If you would prefer either of those, after the installer has finished, simply copy the contents of the appropriate folder into your Override folder, choosing YES when prompted to overwrite. Additional notes: The pre-rendered movies that play during the Telos questline retain the vanilla HK-50 appearance. It would be far too much effort to try and make replacement videos. (But if someone else wants to do it, knock yourself out). The eyes are self-illuminated, and flash in accordance with dialogue, as per the vanilla version. However, this does not happen during the HK Factory section. I assume the necessary lipsync files are missing. I'll investigate this when I get the chance, although dialogue/conversation related modding is outside my usual wheelhouse. There are a couple of static models of broken HK units at the end of the HK Factory level that are not changed by this mod. They are part of the level itself, so are not replaceable without replacing the entire level, which I have no plans to do. Due to how the Odyssey Engine works, using environment/cube maps to fake specular, there are limitations regarding making certain areas of the models "shiny". I may make some custom cube maps in the future to help address this. I will possibly update the textures to improve their alpha channel maps (a mask which controls the degree of env map blending), as they are a bit rough presently, resulting in inappropriate levels of shininess in some areas (particularly for HK-51). The textures are 2048x2048 and are provided in Bioware's custom Aurora version of DDS rather than TGA for compression reasons. These are not editable. I have provided some uncompressed versions as a separate modder's resource for those wishing to undertake reskins. These are not required by regular users. Yes, I plan to release a version for K1 at some point, assuming there are no technical hitches. Don't pester me about it. Grab it here - http://www.nexusmods.com/kotor2/mods/52/ Changelog: Version 1.2 Adjusted installer to account for differences between vanilla and TSLRCM appearance.2da entries Minor edit of the Classic 47 texture to remove black section on torso underbody Version 1.1 Recompiled models to use vanilla HK as Supermodel to resolve issue of missing footsteps and other sounds Minor mesh alteration for all variants to fix degenerate UVs on hands Edit of texture alpha channels to tweak envmap masks Updated modder's resources and added UV map templates Version 1.0 Initial release Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted July 1, 2015 Share Posted July 1, 2015 The only hitch I found in this, is the lack of body sounds for all variants. They're completely silent, rather than having metallic clanks while moving, and make no sound when falling over dead, either. Link to comment Share on other sites More sharing options...
DarthParametric Posted July 1, 2015 Author Share Posted July 1, 2015 Nothing I can do about that. Someone needs to make a properly working alternative to MDLOps. Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 1, 2015 Share Posted July 1, 2015 Downloaded. Thanks for responding to my request! Link to comment Share on other sites More sharing options...
DarthParametric Posted July 1, 2015 Author Share Posted July 1, 2015 OK, I found the problem with the footstep sounds. It happened because, for some reason, I exported the models with geom+anim, instead of just geometry only and referencing the vanilla model as the supermodel. Doing the latter resolves the issue. I posted an explanation of why it happened in the original request thread - http://www.lucasforums.com/showthread.php?p=2863742 I'll upload a fixed version in the next day or so. I'll take the opportunity to make a couple of minor tweaks to the alpha channels of the textures at the same time. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted July 1, 2015 Share Posted July 1, 2015 OK, I found the problem with the footstep sounds. It happened because, for some reason, I exported the models with geom+anim, instead of just geometry only and referencing the vanilla model as the supermodel. Doing the latter resolves the issue. I posted an explanation of why it happened in the original request thread - http://www.lucasforums.com/showthread.php?p=2863742 I'll upload a fixed version in the next day or so. I'll take the opportunity to make a couple of minor tweaks to the alpha channels of the textures at the same time. :drop2: :drop2: :drop2: haha... u r fast ... meaning ... i was just about to complain about the sounds after all the unbelievable work put into this naturally ... and can't believe it's fixed already! gonna wait eagerly "final"? sounded version ... simply unbelievable models, keep it up ... Link to comment Share on other sites More sharing options...
milestails Posted July 1, 2015 Share Posted July 1, 2015 Incredible piece of work. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted July 1, 2015 Share Posted July 1, 2015 Glad to hear you've resolved the footstep issue, now this mod will be perfect. Also, hope you don't mind that I've done a few texture tweaks of my own. Some color corrections, contrast, brightness stuff. Also gave Classic HK an envmap with some imperfections in it to accentuate his scratched chassis, and tweaked the other two to also give them some imperfections. http://i.imgur.com/mVQvwzg.png http://i.imgur.com/6qdYQRV.png http://i.imgur.com/XmtT7fh.png Link to comment Share on other sites More sharing options...
DarthParametric Posted July 2, 2015 Author Share Posted July 2, 2015 Update v1.2 is now live. Download from Nexus - http://www.nexusmods.com/kotor2/mods/52/ Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 3, 2015 Share Posted July 3, 2015 Will you be uploading your mod to Deadly Stream at some point? Link to comment Share on other sites More sharing options...
DarthParametric Posted July 3, 2015 Author Share Posted July 3, 2015 No. Hosting it in multiple places makes it a pain in the ass to update. Just get it from Nexus. You don't need an account, and if you are seeing ads well then install a decent ad-blocking script (which should be mandatory these days anway). Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 3, 2015 Share Posted July 3, 2015 Fair enough. (Already picked it up anyway.) Link to comment Share on other sites More sharing options...
Sir Vougalot Posted July 3, 2015 Share Posted July 3, 2015 Very nice job! I can't wait to see these in-game, and I look forward to the KOTOR 1 version. I hope someone will be gracious enough to produce new FMVs with these models in them, as well as produce a TSLRCM patch to correct the continuity issues. Link to comment Share on other sites More sharing options...
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