DeathBoLT Posted August 14, 2001 Share Posted August 14, 2001 what was Max Payne's(was it max or another game?) "Shootdodge" technique. Its something that Jk2 might see so could anyone be as kind to explain what it is? Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted August 14, 2001 Share Posted August 14, 2001 A shootdodge is basically a bullet time maneuver where you go into slow motion, and dive in any direction. Say your walking down a hallway, and you hear some bad guys talking on the left side of the upcoming room. You go as far down the hall as you could, face the wall, and use the third person camera to see where they are. Then sidestep right and hit the right mouse button at the same time. Max would dive to his right, have about 2-3 seconds to kill the guys, then fall on his side and get up. And no, JKII cannot have this unless they figure out a way to implement it in multiplayer or not use it in multiplayer at all, both of which are very unlikely. Link to comment Share on other sites More sharing options...
Dante1587246514 Posted August 14, 2001 Share Posted August 14, 2001 besides i think bullettime would suck in a star wars game...unless it was about bounty hunters then it would ift in...kinda Link to comment Share on other sites More sharing options...
Obi Kwan Posted August 14, 2001 Share Posted August 14, 2001 Dont forget a matrix style effect is going to be added to obi wan, though i think it differs from shoot dodge in that when you execute a shoot dodge, you are in control of what max is doing where as in obi wan, the slowmo rotation will kick in if you bust off a cool sabre combo, and i dont think there is any control involved, you just watch the animation. Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted August 14, 2001 Share Posted August 14, 2001 Theoretically, it is Star Warsish. I mean, bullet time in Max Payne simulates the feeling of one under fire having a cool, calm attitude. Experience. Is that so far out of the question. Further, I remember while reading SOTE in Luke's battle with Guri at the end of the book, he felt as if he was in tune with the force and that he felt as though time was slowing down and could counter her moves better. Either way, it won't be in the game. Link to comment Share on other sites More sharing options...
access_flux Posted August 14, 2001 Share Posted August 14, 2001 this bullet time thing would be a good thing, it does seem very matrix-y ( but thats where it came from) so mayb not... damn i can't mae up my mind on this! Link to comment Share on other sites More sharing options...
Guest Celestial Posted August 15, 2001 Share Posted August 15, 2001 Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted August 15, 2001 Share Posted August 15, 2001 i agree with celestial Link to comment Share on other sites More sharing options...
Sounds Risky Posted August 15, 2001 Share Posted August 15, 2001 Using a bullet-time-ish feature in SP would be a good power to have, as it would be similar to Anakin being able to foresee things before they happened. ['Don't do that again.' - Qui Gon] [ August 15, 2001: Message edited by: Kurgan ] Link to comment Share on other sites More sharing options...
?DrIfTeR? Posted August 15, 2001 Share Posted August 15, 2001 having this in mp would suck so bad. Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted August 15, 2001 Share Posted August 15, 2001 It is not possible to have it in MP. And if it was used in SP, it would dramatically change the game. Only those who have played Max Payne realize how much it changes a game--not using it in MP would make MP seem like a totally different game altogether. Impossible. Forget about it. Link to comment Share on other sites More sharing options...
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