Ki-Adi-Mundi Posted June 4, 2001 Share Posted June 4, 2001 "Your room should now have three textures: one on the ceiling, a different one on the floor, and the four walls painted with a third texture." - <a href="http://quake3.qeradiant.com/q3afiles/creatroom.htm">This Page</a> Mine doesn't. All three texturs are still on the floor. There is no ceiling or walls. Just the floor. At least I think it's the floor. Any help for a n3wb Quake III: Arena editor? Link to comment Share on other sites More sharing options...
SithTexasDeath Posted June 4, 2001 Share Posted June 4, 2001 Go here qradiant newbie friend:www.planetquake.com/bubba [ June 04, 2001: Message edited by: Armand ] Link to comment Share on other sites More sharing options...
Wilhuf Posted June 4, 2001 Share Posted June 4, 2001 Be sure you first make the room brush hollow. Select the square brush and then press the make hollow button. That will create floor, walls, and ceiling. You can then texture them. Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 4, 2001 Author Share Posted June 4, 2001 Ok thanks. Trying it now... I'll be back later if I encounter anything else that puzzles. Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 5, 2001 Author Share Posted June 5, 2001 Oh cleaving was sooo much easier! Link to comment Share on other sites More sharing options...
Jedi_Killer1587246491 Posted June 5, 2001 Share Posted June 5, 2001 Okay--time for some important rules of brush based editing for people knowledgeable of JK. Okay--Hollow command is generally evil. It's in all the tutorials because its a simple way of making a room, but it causes problems with generating excess brushes. I'd reccomend staying away from it until you know what you are doing. Basically you are building your level out of sector deletes. So you need brushes for the walls, one for the floor, one for the cieling, etc. Link to comment Share on other sites More sharing options...
Jedi_Killer1587246491 Posted June 5, 2001 Share Posted June 5, 2001 And you can cleave in the editor too. You'll just have to get a little further into the tutorials to figure out which button cleaves. Link to comment Share on other sites More sharing options...
SithTexasDeath Posted June 5, 2001 Share Posted June 5, 2001 Kool I would suggest making your site newbie editor freindly. Making maps can be hard with uninformative tutorials Take a look at web page He has it set up so any one can learn to make maps. Its very informative. I Cant wait to see your site.I have a beta screenshot of My Duel of fates map for Rocket arena If you wanna check it out just let me know. Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 5, 2001 Author Share Posted June 5, 2001 Armand, that site is very useful. Hollowing doesn't seem that bad to me. Heh, but I've only made one room, so what do I know. Link to comment Share on other sites More sharing options...
Wilhuf Posted June 5, 2001 Share Posted June 5, 2001 Armand, how about post a screenshot of your Duel of the Fates level. Link to comment Share on other sites More sharing options...
Jedi_Killer1587246491 Posted June 6, 2001 Share Posted June 6, 2001 Hollow something more complex than a cube and you'll see it does some weird things. Link to comment Share on other sites More sharing options...
SithTexasDeath Posted June 8, 2001 Share Posted June 8, 2001 I cant figure this ubb code out Link to comment Share on other sites More sharing options...
TegSkywalker Posted June 8, 2001 Share Posted June 8, 2001 Ki-Adi-Mundi, are you using GtkRadiant from http://www.3ddownloads.com/?file_id=147000 Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 8, 2001 Author Share Posted June 8, 2001 Yes, that is where I downloaded GtkRadiant from. Link to comment Share on other sites More sharing options...
Wilhuf Posted June 8, 2001 Share Posted June 8, 2001 I cant figure this ubb code out Armand if you're trying to post an image, just press the IMAGE button below and fill in the blanks. Link to comment Share on other sites More sharing options...
SithTexasDeath Posted June 9, 2001 Share Posted June 9, 2001 Still cant Ill email it to some just email me www.troven@go.com Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 9, 2001 Author Share Posted June 9, 2001 Yo Armand! Hit me with it! Link to comment Share on other sites More sharing options...
SithTexasDeath Posted June 10, 2001 Share Posted June 10, 2001 Did you get it? Link to comment Share on other sites More sharing options...
Ki-Adi-Mundi Posted June 10, 2001 Author Share Posted June 10, 2001 Didn't you forget to... well... attach the pic? Or what? Link to comment Share on other sites More sharing options...
SithTexasDeath Posted June 10, 2001 Share Posted June 10, 2001 I emailed it to Link to comment Share on other sites More sharing options...
bsbuckeye21 Posted June 11, 2001 Share Posted June 11, 2001 Originally posted by Jedi_Killer: <STRONG>Okay--Hollow command is generally evil. It's in all the tutorials because its a simple way of making a room, but it causes problems with generating excess brushes. I'd reccomend staying away from it until you know what you are doing.</STRONG> Definately! I was just going to post something about this until you did. Really, one brush at a time is the only way to go. Link to comment Share on other sites More sharing options...
ed_silvergun Posted June 12, 2001 Share Posted June 12, 2001 Originally posted by Ki-Adi-Mundi: <STRONG>Yes, that is where I downloaded GtkRadiant from.</STRONG> The reason you might be running into problems is because the tutorial you are using is based on Q3Radiant rather than GTKRadiant. I don't know how much difference that makes - I'm a newbie Q3 editor myself - but perhaps the two are different. Anyone in the know care to tell us? I also have a problem. When I've compiled my map, I go to boot it up in Q3, by going to the console and typing map mapname, where "mapname" is the name of the map I have just compiled. The game appears to find the map and says it's loading it, but then it just goes back to the main Q3 screen. I'm running Q3 v1.27g, and Q3Radiant v202. I used the fullvis command in the BSP menu in Radiant to compile my map. Can anyone tell me what I'm doing wrong? Thanks. Also, would it help getting Q3Build for compiling? Dang it, I hate being a newbie at things. [ June 12, 2001: Message edited by: ed_silvergun ] Link to comment Share on other sites More sharing options...
Wilhuf Posted June 12, 2001 Share Posted June 12, 2001 ed before issuing the map command, open the console and type sv_pure 0 this will disable the pure server and will allow you to load your map. Consult the FAQ-O-Matic [ June 12, 2001: Message edited by: Wilhuf ] Link to comment Share on other sites More sharing options...
ed_silvergun Posted June 12, 2001 Share Posted June 12, 2001 Cheers, Wilhuf. Come to think of it I knew that. Why I didn't think of trying that, I don't know. Oh well, back to my newbieness-ness. Link to comment Share on other sites More sharing options...
Archie Posted June 13, 2001 Share Posted June 13, 2001 The difference between GTKRadient and QERadient is not huge, if anything it's purely cosmetic, with a few bug fixes. Most tutorials are equally valid for either. GTKRadient is the "future" though, at least for Q3 Engine editing. Link to comment Share on other sites More sharing options...
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