BeastMaster Posted December 6, 2001 Share Posted December 6, 2001 Okay, two questions: Firstly, a while back I recall coming across a utility for viewing bm files and converting to and from bmps. I've long since lost the URL, and I'm wondering if anyone has it. The second question is related to a skinpack that I've been <small>not</small> working on for years. Most of the 3dos are getting close to being done, but now I find myself needing mats. could anyone point me toward some "mattable" (i.e., straight-on, full-frontal/full-dorsal) pictures from Xena/Hercules? It's a skinpack of Amazons, FYI. Thanx in advance. Link to comment Share on other sites More sharing options...
Guest Oninosensi Posted December 7, 2001 Share Posted December 7, 2001 I wanna see these skins! Link to comment Share on other sites More sharing options...
BeastMaster Posted December 7, 2001 Author Share Posted December 7, 2001 It's supposed to be the Witches of Dathomir (I'd consider a possible Xena/Hercules TC, but I don't have the cog ability). I need someone else to provide the mats/bmps because I'm nowhere near good enough in photoshop to make leather armour. Link to comment Share on other sites More sharing options...
Boba Rhett Posted December 7, 2001 Share Posted December 7, 2001 I'll send you bmut later tonight and I'll keep my eye out for some pics. What type of cogging would need to be done for the tc? Link to comment Share on other sites More sharing options...
BeastMaster Posted December 10, 2001 Author Share Posted December 10, 2001 The main cog for the Xena TC (i.e., the only one that I haven't seen done before) would be the throwable chakram. I'd think it'd be based on the ricochet effect from the bowcaster-bolt. Xena (or any MP character) throws the chakram. The chakram keeps ricocheting, doing damage to (and perhaps ricocheting off of) any characters it hits except for Xena. If it "hits" Xena she'd "catch" it, and it'd return to the inventory. The trick would be the ricochet, the target identifier (so that only the Thrower could catch it), and the "one-weapon only" (so that the weapon vanishes from the inventory when it's being thrown). Kinda like throwing the lightsaber in MotS, only without the auto-return feature. Link to comment Share on other sites More sharing options...
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