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King of Turrets I Demo Discussion


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To tell you the truth, TVS, I was never a fan of King of Towers. I just thought it was dumb, just going on forever, and having hordes of men just run up and kill each other. Now that I've sadi that, everyone from GBH will swoop on me and flame me for saying my serious opinion.

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Its not exactly the same as KOT from AoK, I improved it drastically and its much, much more strategic. King of Turrets is by far better than KOT X for AoK. Plus its more accurately balanced between the units you choose as to how long it takes to produce them. But if you didn't like it just because it keeps producing massive units, then I don't see how you would like any blood scenario.

 

Here's the features if you haven't seen it before...

 

- 23 different units to choose from.

- Produces units that belong to the CIV the player chooses.

- Choice of 2 different heros for each CIV.

- 2 Droids to produce double units to make combo counter units.

- Upgrade system by owning the Monument in the center.

- Explosive cutscene of the Turrets area when the player's Generator is destroyed.

- Counter Chart in the Intellegence section.

- Story that takes place in Star Wars: Episode 7!

 

BTW, if you don't care for it, why are you even posting here?

Damn Moron!

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Originally posted by WC_heavyarms

To tell you the truth, TVS, I was never a fan of King of Towers. I just thought it was dumb, just going on forever, and having hordes of men just run up and kill each other. Now that I've sadi that, everyone from GBH will swoop on me and flame me for saying my serious opinion.

 

 

for the first time ever i agree with wc heavyarms......i thought that KOT was a waste of time. But the improvements seem to be very relavent and i hope to check it out soon!

 

and if you ask for a score out of 5 you have to expect some people will not like it!!!

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WC, you don't have to be such an ass about it. Haven't you ever heard the phrase, "If you can't say anything nice, don't say anything at all."? You could have just replied...

 

Q) So, how many of you played KOT for SWGB? AoK?

A) I played it for AoK.

 

Q) Did you enjoy it?

A) For the AoK version, not really.

 

Q) What score would you give it out of 5?

A) (Whatever you think)

 

Q) Why don't you play it at the Zone!?!? (Refering to King of Turrets)

A) Cause I haven't tried it yet.

 

 

dudder, WC obviously never played the "King of Turrets Demo" and that's what I want feedback on. He's just comming in here saying KOT sucks for AoK and acting like a moron. Keep in mind I made King of Towers X a year ago and my skills have improved alot since then and that's why I'm in SCN Punk. ;)

 

BTW, if everyone else in SW Punk likes it, would you still think it would be that bad? Personally, if I compared it to KOT for AoK, I think King of Turrets is 3 times as fun.

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- 23 different units to choose from

 

Are they NEW units?

 

How do you "choose" them? (if possible tell me some triggers)

 

 

- Choice of 2 different heros for each CIV.

 

Once again...how do you choose???

 

 

- Explosive cutscene of the Turrets area when the player's Generator is destroyed.

 

There is a TRIGGER for cutscenes??? I havn't seen it yet...(I may not be looking all that hard for it)

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Ohh, there are 23 turrets and each of them produces a different unit that you can choose from by garrisoning in the turrets. ie: Fighter, Bomber, Trooper, Mounted Trooper, Mech Destroyer, Dark Trooper, ect... I didn't make a modpack if that's what you thought. Why don't you just read the description? ;) And what do you mean, look hard? Just go here and learn more and/or download it. ;)

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Simple, you just Kill the Turrets with triggers and they explode. I'm also going to add a few more explosions using killed birds if that works in SWGB, I dunno, I haven't tried that yet, but it works with AoK.

 

Psst, if you ban anyone, ban WC_Heavyarms or DOAOK_OpenSource. ;)

 

Ohh and since you seem so interrested, want to try a game of it? I'll play you at the Zone. My Zone name is Vampire_Slayer_.

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Its a bit too late over here...and I havn't downloaded it. BTW, I thought you meant SUPER explosions...

 

I'll check it out over the weekend probably...

 

 

The concept sounds pretty unique, but nothing too greatly hard to do...

 

BTW, I'm working on my campaign...a Corscant Campaign (there isn't any terrain button for city so it takes FOREVER to make maps)...that is taking p all of my off-line internet time...

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Well, the birds don't make explosions. So I just added some Explosion Triggers and killed them off with triggers. Still is a nice special effect and now it has a little more variety in the type of explosion.

 

BTW, I didn't mean right away, I just meant to give me your Zone name and if I see you on ZM, I'll contact you or you contact me and see if we can play a game of KOT. I'll answer any questions about it in the game. And you don't need to download it if someone host it on the zone, it will transfer it to you. ;)

 

The concept sounds pretty unique, but nothing too greatly hard to do...

 

You mean to make the scenario? Cause it's not exactly easy. I got some heavy trigger work in there for some of the features. Plus when its finish, I expect to have over 2000 triggers. So it's far from being "nothing too greatly hard to do". I bet most of the forumers here wouldn't be able to make this scenario, unless they know every trigger like memorizing a book. ;)

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i will download today and have a look. I will go in with no bias, and see how it is. If you went into my scenario thread and said "this blows!" I would maybe consider that there is no real want to this. If you have ever noticed, the game is not played to often, King of Towers. I see it being played once every 2-3weeks. I will look at it, tho.

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Originally posted by Vampire Slayer

You mean to make the scenario? Cause it's not exactly easy. I got some heavy trigger work in there for some of the features. Plus when its finish, I expect to have over 2000 triggers. So it's far from being "nothing too greatly hard to do". I bet most of the forumers here wouldn't be able to make this scenario, unless they know every trigger like memorizing a book. ;)

 

Like I said not too hard...for me...

My campaign has 8 scenarios...each scenario has about 20 triggers (or more)...I'm in the middle of the third scenario thanks to very slow placement of city buildings...

 

I'm not tring to make tons of triggers though like your requires...If I did who knows...Trust me Triggers are easier to do if you don't have to place over 500 buildings (probably a WHOLE lot more) for every scenario. And I want to make it look good so I keep going back and perfecting the background buildings and easter eggs on each scenario...

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If you have ever noticed, the game is not played to often, King of Towers.

I know, but its a year old and there hasn't been an update since. That gave lots of time for other scenarios to meet higher standards.

 

 

From all the blood scenarios I've seen so far for SWGB, King of Turrets is definately above their standards. I bet KOT will be the only scenario for a long time that creates units using triggers that works with all CIVs. That's the feature that requires lots of trigger work. Another difficult feature that I bet no one really knows of is the invincibilty feature, which you will see in v3. It makes the turrets, droids and walls at the control centers impossible to damage. And the upgrade system was also a little dificult to do too, it took me a while to get it working right.

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Originally posted by Vampire Slayer

I'm not talking about editing the HP really high if that's what you were thinking. ;) What you have to do is loop a triger that damages all the HP of the unit/building and then restores the HP.

 

(or you can just use the feature that comes in Gaia that says "Invincibility Object" or something like that)

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You're thinking of the "Invisible Target". That just allows you to make the illusion of attacking something that can't be attacked.

 

I'm talking about making things "Invincible", as in can't be killed. I needed to do this so long range air units can't attack the turrets, droids or walls at the command center (Area of Turrets).

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