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GtkRadiant for Q3 based games


jesseg88

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I was wondering.. would it be worthwile to learn GtkRadiant and actually create some (perhaps untextured) maps and entities to use later for Jedi Knight II?

 

I mean would it be easy to convert stuff you make for quake 3 into stuff for JK2??

 

I guess learning GtkRadiant is worth it, but if it's a lot of trouble converting stuff then I won't do any 'serious' work.

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you can use GTKradiant to map for EF and as unikorn pointed out it's better than efradiant in some aspects. (mulitple single face texture selection and rotations spring to mind.) as for using it for JKII then also yes. the .def files probably won't be released for some time (they weren't for EF) but basic things like func_doors etc should be the same. obviously weapons ammo etc can't be used but it should be quite easy to get a map up and running before hand and then just add in specific entities later.

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