Jump to content

Home

GtkRadiant for Q3 based games


jesseg88

Read post below  

5 members have voted

  1. 1. Read post below

    • Yes
      3
    • No
      0
    • Dunno
      2


Recommended Posts

Posted

You can use GTKRadiant for EF editing. You just need to first install the EFGDK, and then point GTKRadiant to the proper item definition files, and compile programs.

 

I personally think Raven's EFRadiant is the best for EF editing. And, I don't like GTK's GUI. Too "javaie" for me. ;)

  • 3 weeks later...
Posted

Some of the Elite Force and Jedi Outcast entities might give gtkRadiant some heartburn, but geometry should work ok.

 

Reactor thank you for the EF links, those are going in our resources thread.

Posted

Some of the Elite Force and Jedi Outcast entities might give gtkRadiant some heartburn, but geometry should work ok.

 

Reactor thank you for the EF links, those are going in our resources thread.

  • 3 weeks later...
Posted

I was wondering.. would it be worthwile to learn GtkRadiant and actually create some (perhaps untextured) maps and entities to use later for Jedi Knight II?

 

I mean would it be easy to convert stuff you make for quake 3 into stuff for JK2??

 

I guess learning GtkRadiant is worth it, but if it's a lot of trouble converting stuff then I won't do any 'serious' work.

Posted

you can use GTKradiant to map for EF and as unikorn pointed out it's better than efradiant in some aspects. (mulitple single face texture selection and rotations spring to mind.) as for using it for JKII then also yes. the .def files probably won't be released for some time (they weren't for EF) but basic things like func_doors etc should be the same. obviously weapons ammo etc can't be used but it should be quite easy to get a map up and running before hand and then just add in specific entities later.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...