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Rogue Leader's Choice: Rogue Squadron 3


Heavyarms

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Sorry guys, I worked on it for a hour, tried to playtest without saving, something went wrong, and I lost it all. I was working on the hardest part of it too. I had to set the trigger where as soon as the unit gets there, it disappears and another appears for it.

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Just a reminder...on Bespin...don't get out of the X-Wings...send in reinforcements via transports...If they get out of the X-Wings...well if Wedge or one of them gets out of an X-wing they won't look anything like a pilot unless you made an in game mod...

 

SO you may not want to do that. just let them stay airborn while you have the infamous "Page's Commandos" doing the dirty work on the ground...

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  • 1 month later...

little update: I am rebuilding the terrain, then doing the trigger work. So far: Same Rogue Squadron as before. First garrison has been created. The security team and the prisoners, and the boss. (yeah, there is a boss.) You will also traverse a nova field, and you will be ambushed by a large force. Also, there is a cutscene for the boss, and I'm thinking of making a little secret. Not a big one, but a secret. The same principle will be used by the prisoners and units you can't escort. Click the flight leader or the prison leader, and they will move. Also, conversations will occur when you click back and forth between characters.

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some newer and better changes: There will be an overwhelming number of troops it seems, but you will be able to defeat them. I'm gonna also have 3 vehicle switches: prison leader will drive a pummel, switch to a bomber, and fly a snowspeeder. Also, I added a working field, where you will pass through a nova mine after it has been locked down.

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