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Originally posted by Paragon_Leon

(A Death Star is too big for a chronosphere to handle anyway)

 

It might well be but think of transporting the reactor of the death Star off to the middle of space. Either the Death Star would explode or would totally shut down because of the power needed to make the Death Star run would be gone. No more life suport system on the Death Star. I mean what is the need to make backup life suport if the Death Staar is impenatrable:D

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Originally posted by darthfergie

 

It might well be but think of transporting the reactor of the death Star off to the middle of space. Either the Death Star would explode or would totally shut down because of the power needed to make the Death Star run would be gone. No more life suport system on the Death Star. I mean what is the need to make backup life suport if the Death Staar is impenatrable:D

 

The Chronosphere might not even go through the shields, and anyway, and anyway, the first Death Star hypermatter reactor was and anyway 16km in diameter (ref:Star Wars: Corss sections), Isn't that to big to transport with a chronosphere.

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Guest xwing guy

SW doesn't even need to resort to there imp superweapons like this. The Rebel and imp armys could easily handle the RA2 forces. And besides this is a SW site so SW always wins!

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Guest xwing guy

a chornosphere is a device on the allies side that can transport several tanks or ships to anywhere but if you chornoshift ships onto land than the are destroyed and if you chornoshift tanks into water they sink, also infantry die if there choronoshifted.

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Originally posted by FlyBOy

What's a chronosphere??:confused:

 

A superweapon that transports any thing (it kills infantry) to another spot anywhere. They were able to transport entire armies in the script, but in game you could only transport up to 9 units. It was a great weapon for transporting the enemy harvesters into the ocean:D You could also transport the enemy navy onto the ground to destroy them. It was very useful for transporting 9 abrams behind enemy lines...oh sorry they would be grizzlies:D I forgot that I have a mod that changes things up a little. If you ever get RA2 you HAVE to download the Deezire mod for the game. It is AWESOME:D

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Originally posted by thrawn12786

probably unless it bounces off. something thats iron curtained is invincible for like aminute and 15 seconds (gametime)

 

The DS has a shield surrounding it, how do you propose it will penetrate, and no detonating will not do it, you'd literally need at least billions, it was stated in the original thread by Paragon Leon that one of thoes nukes took out an entire base, but with the help of surrounding canisters, filled with something explosive, now 15 kilotons is what blew up all of hiroshima in WWII, ah crap, does anyone have a rough idea of how many km2 Hiroshima, I'll continue my calculations when I find this info, I can't continue without it.

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Originally posted by xwing guy

Also once the nuke got up into space the death star superlaser would fire and destroy it and then destroy earth.

 

Why would the superlaser fire at it???:rolleyes: It is emincely hard to aim on the fly. A regular turbolaser could blow one of those things out of the sky at a HUGE range.

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Guest xwing guy

even if the nuke hit the death star it probably wouldn't even get through the shields or armour. Besides the death star has hundreds probably over a thousand tractor beams that they could use to catch a hold of all the nukes a then turn em' around back to earth or hold them long enough till the iron curtain ran out and then destroy them.

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