Jump to content

Home

Things I would like to see in the next patch


Jedi Dad

Recommended Posts

1. If you research stealth for Jedi's, have them become translucent so that it is obvious they are cloaked.

 

2. When a jedi is cloaked, have it so that when you click on a jedi, you can see the range of sight radius around all units that could detect them. This would at least allow you to navigate around the map without instantly dying.

 

3. Make the rebel jedi alot cheaper/cost effective as they are (IMHO) their premier unit.

 

4. Have stealth jedi be undetectable if they are not in motion/fighting/converting. This would allow you to send them around the map as spies so long as they dont move. (think of it as a state of mediative avoidance). Thus, you could spy on your enemies main base and never be detected (if you dont move, fight or convert anything).

Link to comment
Share on other sites

i tell u what i would like to see and thats the tuskan raiders as a civilization the UU should be snipers that can hit air as well as ground troops and they shouldnt get any air that would divercify the game more.:craider:

 

and the prob with jedis is they are to expensive.and if anything the naboo jedis should be cheaper.:naboo:

 

at least rebels et good troopers

Link to comment
Share on other sites

One thing I would like, and I don't think it is much to ask for is to have the icon above transports when units are in them only visible to the owner of the transport - If i fly a transport over an enemy base my opponent can see if it has units in it, whether it be 1 or 5 it doesn't matter he'll know there is something, whereas maybe if I fly a transport for a bit of scouting, he'll know that he's not under threat because there is no icon! You can't see if there are passengers in an aeroplane when it flys over in real life, so why should we be able tell if there are units in the opposing transports??

Link to comment
Share on other sites

Originally posted by Jedi Dad

4. Have stealth jedi be undetectable if they are not in motion/fighting/converting. This would allow you to send them around the map as spies so long as they dont move. (think of it as a state of mediative avoidance). Thus, you could spy on your enemies main base and never be detected (if you dont move, fight or convert anything).

 

The problem with this is that if someone refused to resign, the game would never end.

 

I think cloaked jedis should only be detectable by other jedis. This would finally make jedis a valuable unit. Bounty Hunters would still be effective, but they would have to be lead by a jedi to catch opposing cloaked jedi.

 

I liked your translucent idea.

Link to comment
Share on other sites

I agree, I don't think you should be able to see if your opponents have troops inside something. That goes for garrisoned units as well. I don't want them to be able to tell how many guys I have manning my turrets! And if I'm playing in that Kill the Commander mode, they're able to find out which building I've got them hidden in right away (of course, the fact that it's a super-upgraded, shielded Presidium doesn't exactly make them hard to find).

 

Those Jedi ideas are good as well.

 

Also, I think that you should be able to link Gungan mobile shield generators together (as seen in the movie) to make their shield radius greater. Nothing's more irritating that trying to keep all your units from walking out from under the shield.

 

I also think that you should have a choice as to which type of starfighter you produce in with the Rebels. How about choose between creating an X-Wing or an A-Wing. And a Y-Wing or a B-Wing. The change would be purely aesthetic of course.

 

Also, you should be able to tell your units to attack everything on their way to something. I don't want them to just walk past a guy who's shooting at them.

 

And here's a familiar scenario for you: you have a group comprised of artillery, troopers, anti-air guys and medics. You tell them to attack a building. The AA's and medics can't attack a building, but they go and stand right next to it, and are killed by the artillery. How about making them smart enough to just stand where they are if they can't attack something, rather than get as close as they can to something that's under siege?

Link to comment
Share on other sites

Originally posted by Jedi Dad

1. If you research stealth for Jedi's, have them become translucent so that it is obvious they are cloaked.

 

 

 

2. When a jedi is cloaked, have it so that when you click on a jedi, you can see the range of sight radius around all units that could detect them. This would at least allow you to navigate around the map without instantly dying.

 

 

 

3. Make the rebel jedi alot cheaper/cost effective as they are (IMHO) their premier unit.

 

 

 

4. Have stealth jedi be undetectable if they are not in motion/fighting/converting. This would allow you to send them around the map as spies so long as they dont move. (think of it as a state of mediative avoidance). Thus, you could spy on your enemies main base and never be detected (if you dont move, fight or convert anything).

 

I like 1 and 2. I do not agree with 3, however. The best unit for the Rebels is not Jedi, it's air power (X-wings and B-wings), at least in my opinion.

Link to comment
Share on other sites

Originally posted by Jedi Dad

1. If you research stealth for Jedi's, have them become translucent so that it is obvious they are cloaked.

 

2. When a jedi is cloaked, have it so that when you click on a jedi, you can see the range of sight radius around all units that could detect them. This would at least allow you to navigate around the map without instantly dying.

 

3. Make the rebel jedi alot cheaper/cost effective as they are (IMHO) their premier unit.

 

I completely agree with 1 and 2. I disagree about 3, though. I think the Jedi are quite powerful and deserve the expense. I also think the premier units of the Rebellion are fighters and bombers (air units), not Jedi. Jedi are 2nd best for the Rebels.

Link to comment
Share on other sites

Guest Destroyer Droid

This game needs a ranged heavy weapons unit great at killing other heavy weapons. (im sick of people massing 20 hvy artillery with like 10 dark troopers behind em) Theres nothing that you can do to kill them cost effctively. This new hvy weapon unit would be really crap vs everything else of course.

Link to comment
Share on other sites

  • 2 weeks later...
Guest Boba Sith

I would like to seee aircraft have the ability to shoot while moving, you never see them stand and shoot. This would make them more valuable as scouts and Adv. Anti-air Turrets would be a much more useful upgrade.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...