Clefo Posted February 2, 2002 Share Posted February 2, 2002 Since everyone seems to be a Tolkein fan and that Civilization is a popular game I got this idea: Your the ruler of a mythical empire of a fantasy race, in a mystical fantasy land, you have to take your mystical race empire and conquer. Its play by E-Mail and its still in the beta... I have a world map that can be used, and the limit on Empire's in 16... Am I making sense? Think Civilization on a grander scale... Anyway the races to choose from are: Human (Average in all stats) Elf (Have good Bow units, good with magic) Dwarf (Slow and powerful) Halflings (Very evasive race) Dark Elves (Elves with Darker magic) Orcs (Very Powerful but very dumb) Goblins (Very fast, but also very dumb) Undead (Can't be affected by Death Spells) Dragonmen (Half-Dragon, Half-Human, all action!) Astrials (From the Astrial Plane, a VERY Neutral race) What do you think? We could play this on a forum or something... Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 I like it. Wish they could make an rts of LotR. Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 That would be awesome, and this idea is a sort of a Pen and Paper RTS game.. Except I'd call it Play by forum.. I've spent the last few minutes typing up stuff on how to create your own Empire and play. Here's my Empire that I'll use if we ever get this off the ground: Player: Clefo E-Mail: Shablaki@yahoo.com Kingdom Name: Hiryuu Kingdom Race: Dragonmen Leader's Name and Title:Lord Valgaav Preferred Terrain: Icelands Strategy of Kingdom: Finesse What does this mean, you ask? Well here: Player: Your Username E-Mail: A valid E-Mail addy that is yours Kingdom Name: A name for your kingdom, for intrests of accuracy, make it Fantasy sounding Kingdom Race: Choose one of the 10 races for your kingdom, Which race you choose will affect relations with other races, and some stats at the beginning Leader's Name and Title: Put a title (I.E Lord, King, President etc) and a fantasy sounding leader name, this is for intrests of the story that will be written Preferred Terrain: Choices: Grasslands, Icelands, Mountains, and Desert. Your preffered Terrain determines where on the map your kingdom starts out, and units get stat bonuses while on the preferrable terrain. Strategy of Kingdom: This will affect what your units can do. The following Strategys are: Balanced: Nothing is stronger than anything else, nice and even Raw Power: You attack, attack, attack! Your units can pack a wallop and thats all you care about, defense and magic suffers in this though Defense wins Territory: Your units are very tough, cannot be killed easily, however, they cannot attack that well and their magic sucks Finesse: You care more about the skill of your troops rather than their raw power. These guys don't have to reasearch anything to gain experience for their units. Stats are a little lower than balanced Wizard Guild: You like da magic! Your basic units can cast basic spells, and your mages have hella good spells, But you are cannon fodder for strength units as your attack and defense are REALLY low. Tech Geek: You are a techological Kingdom. You care more about getting cool gadgets than anything else.. Tech Geek Kingdoms start with more stuff reasearched than anyone else. Although you have the gadgets, your base stats are AWFUL... Religous Sect: You rely on faith in your deity(s) then on Power or Magic.. Religous Sect units have an immunity against Holy Magic, and your weapons are doused with holy magic, raising their attack. However, Dark magic and strong attack can easily put an end to your Empire Keep in mind the following races CANNOT do Religous Sect: Undead, Goblins, Orcs, Astrials, and Dark Elves. Dark Cult: The opposite of Religous sect, you worship dark and devious things, You are immune to Dark Magic, but suffer against Holy Magic, and strong Power attack.. Keep in mind that the following races CANNOT do Dark Cult: Elves, Halflings, Dwarves, and Astrials. Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 Player: Natopo E-Mail: natopo@mac.com Kingdom Name: Lhrolgard Kingdom Race: Elf Leader's Name and Title: Lord Lhrol Preferred Terrain: Grasslands Strategy of Kingdom: Balanced Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 How about you start out with 3000 of each resurce and purchase troops at th begginging? Then you fight. I though up some resource types: Gold: Buys magic and holy things. Wood: Soldiers. Food: All troops. Stone: Non-organic stuff. List of units and costs for the elves: Lt. Bowman= 80 Food Bowman= 120 Food Adv. Bowman= 150 Food Special Anti-Orc Infantry= 200 Food 50 Gold Lt. Swordsman= 70 Food Swordman= 110 Food Adv. Swodsman= 140 Food Sorceress= 600 Gold 300 Food Sorcerer= 800 Gold 100 Food Like it so far? Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 I like the unit ideas, but I was thinking more on the lines of: First expand then fight, rather than fight automaticly... But I do like the unit ideas Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 Well, here's some orc ideas: Lt. Bowman= 50 Food Bowman= 70 Food Adv. Bowman= 90 Food Special Unit: Urak-Hai (Killers) 500 Food Lt. Swordsman= 60 Food Swordsman= 80 Food Adv. Swordsman= 120 Food Question: Did you mean you didn't want the money stuff or did you not like the idea of starting off with resources and then buying troops and strolling into battle with your force? Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 It just wasn't what i had in mind.. The resource system is simple, not complicated.. And expanding territory and taking over neutral villages is half the fun! Come on people! Join up! Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 Race weaknesses: Orcs: Elves Elves: Undead Humans: Dragonmen Goblins: Dark Elves Halflings: Goblins Dwarves: Halflings Dark Elves: Human? Link to comment Share on other sites More sharing options...
Rogue15 Posted February 2, 2002 Share Posted February 2, 2002 i don't care for rpgs featuring witchcraft and scorcery. unless it's star wars, that is. Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 I'll ad this thread in my sig. I just list unique units here: Orcs: Urak-Hai (Those tall Orcs) Humans: Wizard (Maybe) or a very strong swordsman Dragonmen: Anti-Human Trooper Dark Elves: Adv. Sorceress Elves: Anti-Orc Trooper Goblins: Some very stealthy guy Halflings: Theives Undead: Zombie? Dwarves: Unit effective against giants? Link to comment Share on other sites More sharing options...
Jedi_Knight Posted February 2, 2002 Share Posted February 2, 2002 there is this game called warlords battlecry, you could get ideas off that and orcs would have giants and trolls instead of bowmen, dwarves could have crossbowmen unique units: orcs: giants or cave trolls humans: knights Dragonmen:? dark elves: sorcerers or assasins what elves do you mean? high elves or wood elves goblins should be combined with orcs: goblin shaman haflings:?? undead: chariot, vampire, slayer knight, bone dragon Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 I like that idea. I wonder if they could create a new forum for this idea. That'd be real fun. Link to comment Share on other sites More sharing options...
Zygomaticus Posted February 2, 2002 Share Posted February 2, 2002 man havent we been seeing the creative side of clefo lately excellent stuff.....i love the idea Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 I e-mailed Ensemble Studios about an LotR rts game. Here's the link to the thread where I will post the reply:http://www.lucasforums.com/showthread.php?s=&postid=359854#post359854 Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 Clefo, I don't think this is working. Come on guys! We need more support! Do you like the idea or not?! Link to comment Share on other sites More sharing options...
Natopo Posted February 2, 2002 Share Posted February 2, 2002 No reply from ES yet. Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 I am a creative person... I wrote some stuff down on diplomacy and neutral villages: Diplomacy: There are a number of neutral towns on the map, the neutral towns are a certain race (Some even hidden races that you can't be!) Depending on your race, these denisins will accept you as their leader, or fight you for their independence. Here is a chart: Good Races: Elves Dwarves Halflings Neutral Races: Dragonmen Astrials Humans Evil Races: Dark Elves Orcs Goblins Really Evil Races: Undead If a Neutral town is the same alignment as you, then they will join you without question. In the case of those who aren't the same alignment as you, you will probably have to fight UNLESS you: A. Have good relations with a Kingdom of that race B. If you are a neutral race and you are a Religious Sect, then your alignment goes up to good, and the 3 good races will appreciate you more. Likewise, if you are neutral and you are a Dark Cult, the Evil races will appreciate you more. When you take a town, you can keep the race thats in it, Mix population, or Kick them out. If you keep the race in town, they'll appreciate you more, and a message will be sent to every lord of that towns race of your generosity. If you mix population, you mix your races population with the indenginous people's. This can or cannot work well, depening on the races you mix. For example: Mixing the population of an Elvish town wih Halflings won't produce any problems, but mixing an Elvish town with Undead will cause a riot and you could lose some important resources and maybe lose the town.. If you kick a race out altogether, you are screwing relations with that race. The population moves out, and the refugees complain to all Kingdom Leaders of the race you kicked out of your mistreatment. NEGOTIATING WITH KINGDOMS: Negotiating with other kingdoms is fairly simple. There are these types of treatys: Non-Agression (Sort of a, "Don't bother us, we won't bother you) A Friendship (Trade Routes can be used from kingdom to kingdom), Alliance (You share resources, intelligence, and your units will not attack on sight), and WAR! (Self Explainitory.) To negotiate a treaty, send a message to the king of the kingdom you wish to negotiate with. Nat, could you help me on units and stuff? Basicly there are these types of units I want for each side: Some sort of Melee Unit (For Undead it could be Zombie, upgrades to a Better Zombie, then upgrades into a Kick-ass Zombie) An Archer type unit (I.E Elvish archer with 2 upgrades) A Mage-Type Unit (Self Explainitory w/ 2 upgrades) Various gadgets like Catipults and Balistas A VERY Unique Unit (Does something good, with 2 upgrades) Basicly I want all the races units to be unique from everyone else's, but still have the same premise, but the VERY unique unit can be, well, VERY unique.. Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 You know, this really won't work with just me and Natopo.. Come on! Sign an Empire up! Link to comment Share on other sites More sharing options...
Darth_Rommel Posted February 2, 2002 Share Posted February 2, 2002 Player: Darth_Rommel E-Mail: darth_rommel@hotmail.com Kingdom Name: Mørk Krëatur Kingdom Race: Orc Leader's Name and Title: Lord Båflügel Preferred Terrain: Caves, underground Strategy of Kingdom: Defense wins territory ...I may modify this later... Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 Okay thats 3, come on people we need more!! Link to comment Share on other sites More sharing options...
Jedi_Knight Posted February 2, 2002 Share Posted February 2, 2002 Player: jedi_knight E-mail: bbblye@xtra.co.nz Kingdom name: don't know yet Kingdom Race: elves Leaders name: lunrion prefferd terrian: Grasslands Strategy of kingdom: Fineness Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 Its gonna be on a seperate forum, because I don't want to clutter up this one. Your kingdom has been added to "The database" JK Link to comment Share on other sites More sharing options...
Guest SlashAndBurn Posted February 2, 2002 Share Posted February 2, 2002 Player: SlashAndBurn E-mail: tpoole138@hotmail.com Kingdom name: don't know yet Kingdom Race: Dark Elves Leaders name: Nall As'Kari (Nall translates to Exalted One) prefferd terrian: Grasslands Strategy of kingdom: Wizard Guild Should we make backstories for out leaders and kingdoms or no? Link to comment Share on other sites More sharing options...
Clefo Posted February 2, 2002 Author Share Posted February 2, 2002 I was about to get to that.. Yes I want you to write backstories for your leaders and kingdoms if you can. If you want your backstory to involve another kingdom ask first K? Your kingdom is in the database S&B Link to comment Share on other sites More sharing options...
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