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Has Battlegrounds vanished in your store?


Guest DarthMaulUK

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Guest DarthMaulUK

Over the past month, I haven't noticed ONE copy of Battlegrounds in either Electronics Boutique or Game (EB owns Game btw).

 

I have seen the odd copy in Dixons and less major game stores. According to the Managers (one who didn't know what Galactic Battlegrounds was! I expect nothing less from a dumb Games company) the game isn't selling - there's no promotion, or shortage, just that it hasn't been in for a few weeks.

 

Although I am more than pleased to announce that the Official UK Battlegrounds Scenario contest has been a HUGE success with players and I was more than pleased to help with it on my website (it ends Feb 15th btw - still time to enter) it seems odd how the game has vanished!

 

Has this happened in your town?

 

DMUK

http://www.galacticbattlegrounds.co.uk

look out for the re-launch this weekend

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Guest DarthMaulUK

I think i don't understand is that I live close to one of Europes biggest Shopping Centres - Lakeside. If they didn't have copies due to high sales - fine...but it's not that!

 

Southend and Basildon seem to be the same. A shortage in Essex maybe?! hehe

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I think you worry far too much about a game you already own!

 

Does it really matter that EB and Game in your area have decided not to sell it? No, you already have the game!

 

Star Wars Galactic Battlegrounds us currently the 5th best selling game in the UK, and that includes sales from EB and Game, last week it was 7th, so clearly it's selling as it has been all along - stop worrying man ;) it's not like you've played everyone that owns it already

 

 

I notice a decent amount of new players arriving on the zone, give them a couple of weeks and you'll be playing them, this game is growing, no doubt about it.

 

 

 

 

 

 

 

 

 

http://www.battlegroundsuk.com

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Guest DarthMaulUK

I have every reason to worry.

 

Having worked in the industry, I know what sales mean etc etc. Battlegrounds is NOT top 7, it has slipped out of the Top 20 in the PC games chart - but around this time of year, sales are always low.

 

The fact only around 400 visit the zone to play means that we might not see an X-Pack, a patch etc.

 

I think we should do all we can to make sure that Battlegrounds is on the shelves of our stores so people who don't even know the game is out, will actually get a chance to see it on sale and maybe buy it.

 

It's the same sort of thing in the music industry in the UK. No Promotion = no demand = no sales = finished!

 

DMUK

 

Enter the EXCLUSIVE Scenario competition. WIN Signed Screen Art by the Lucasarts team and the chance to get YOUR Scenario onto the cover disc of PC Gamer UK

http://www.galacticbattlegrounds.co.uk - Ends Feb 15th

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Originally posted by Kudar

I think you worry far too much about a game you already own!

 

 

Hear hear! Kudos to Kudar...

 

I understand DMUK's concerns that if not enough people buy the game, LucasArts might not make sequels to it, etc. But really, isn't it a little early to worry about sequels?

 

I for one, would rather just play the game and enjoy it, and let the sales/sequel/expansion chips fall where they may. If they make expansions or sequels to it, I will be happy to buy them. If not, I'm sure I will live on just fine without them. There will be plenty of other games to occupy my attention after I get sick of GB (which, after 2 months of non-stop play, so far I have not).

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Originally posted by DarthMaulUK

 

It's the same sort of thing in the music industry in the UK. No Promotion = no demand = no sales = finished!

 

 

Agreed. Lucasarts seem to enjoy shooting themselves in the foot. They've got to the point now, that they have released so much dross, that the 'Star Wars' name isn't enough to sell the game on its own.

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GB is as so far unlucky that it was the first release of the new, great SW games.....

 

Had it been released after JK II (big name/studio/very good press), Galaxies (E3 could have been renamed Galaxies Con judging from the awards it won) and KotOR (BW is THE rpg studio, nice graphics I suppose judging from the engine), it would have sold better, because those will once again establish faith in the name SW

 

And I hope the same goes for Ep II of course....

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Originally posted by Paragon_Leon

what i find more worrying, is the real lack of a playing online community. Stacks of recorded games online, strats, the works.

If that takes off big, you'll see an improvement automatically.

 

Surely its all relative, like DMUK pointed out, more advertisment generates more interest, generating more sales, generating more online activity.

 

It doesn't seem difficult to obtain recorded games, scenarios, maps etc.

 

I very much doubt this game will ever reach the kind of popularity that AOKTC did. But I'm still enjoying it.

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Originally posted by DarthMaulUK

 

It's the same sort of thing in the music industry in the UK. No Promotion = no demand = no sales = finished!

 

DMUK

 

I will say, at the risk of potentially offending some people, that perhaps you should consider that the UK is not LucasArts' primary market. The US and Canada probably are. Just because they're not promoting it hard in the UK doesn't mean that they will have "no sales" or be "finished." It just means that they're not promoting it hard in the UK. Take Episode 1. It made almost as much money in the US alone, as it made in the entire rest of the world combined. Therefore, the US ought to be considered, far and away, the largest single market for Star Wars, and that should be what they concentrate on. If they do so, sure, it might seem like they're letting their games "languish" in the UK -- but that's probably just because they are focusing on their primary market.

 

May the Force be with you.

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Guest DarthMaulUK

quote from Chessack:

'. Therefore, the US ought to be considered, far and away, the largest single market for Star Wars, and that should be what they concentrate on'

 

Europe happens to be the second biggest games market in the world next to Japan.

 

Parageon has a good point also. Too many websites are still posting game reviews...haven't we had enough reviews? The game has been out and surely content should focus on Scenarios, maps, leagues/ladders, tournaments, the sort of things that should encourage game play from not only established players - but also new ones.

 

I can't speak for other websites, but I know new players or maybe new potential customers are looking, judging by the hits and links my website is getting - plus the amount of hits from search engines.

 

DMUK

EXCLUSIVE Scenario contest ends on Feb 15th - get your entries in! http://www.galacticbattlegrounds.co.uk

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Guest PhantomMenace

The reason nobody gets on the zone anymore is because of all the crappy little tactics in this game that zone players thrive on..like racing to tech 3 adn sending over aircraft, by only collecting food and wood, then just 2 buidings for tech 1, once at tech 2 building a spaceport and trading in all that food and wood for nova and building aircraft and lots of jedi and sending them over. Aircraft wasnt as bad in Starcraft because if you had enough marines you could handle em...same for protoss and zerg that all had units you could get relatively fast to defend against aircraft. Also there was no single building in Starcraft or any other game for that matter the equivalent of a fortress so there was no sh**y fortress rushes...yeah you start building off a little ways from the guys base then slower inch more and more forward with more fortresses and turrets. A fortress is in a since an immovable mountain until you get a lot of pummels or and or blasters cannons. I have said this before i do not understand why they made it so you get fortresses before you get blaster cannnons since blaster cannons are the most effective thing against fortresses, it is for this reason that the fortress rush thrives. Then there's the jedi rush, as said before, start off with only wood and food, no mech center, no troop center, no war room, just 2 buildings then gather all that stuff and trade it all in for nova and you got these indestructible units...once again, another balance f*** up!!! You get Jedi before you get bounty hunters thus a jedi rush is unstoppable. Some enormous miscalculations were made in this game balance wise...it wouldnt be a big deal if they hadn't insisted on the "unit/counter unit" system. If regular troops had a good chance against jedi and mech had a good chance against fortresses it wouldnt be so bad, but since they made it "unit/counter unit" you are basically a** out if you dont have that counter unit, the topper is that as stated in the previous scenarios you wont get that coutner unit until way after the other guy has that unit. It then makes thim game a rush for the techs...whoever gets to the tech levels first wins, and then its not about making a war center and upgrading your units and employing strategy and all that fun stuff its about gettin a lot of jedi before he does and gettin a fortress next to his base before he does. This is where the, "im only gonna chop wood and collect food and build the required 2 buildings" comes into play. I seriously hope the game designers look at these message boards like they say they do and fix all this. I'm bettin these reasons above is why people dont play on the zone cuz if you dont know the "2 buildings, chop wood, kill gia" strategy then you're toast!

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It's possible to counter Jedi with other Jedi. Assuming neither side has any "improvements" on them, Jedi can match each other blow for blow. If you're smart and have been building towers and making troops as well, if the guy attacks you with a few Jedi, and you have a some Jedi to defend yourself, along with troops and towers, he will lose.

 

Another way to stop rushes of any sort (pre-Tech 3 and pre-air units) is to build (weak) wooden walls. These will not stand up to much pounding but they will slow the enemy down, and you will see him coming early enough to build some defensive forces.

 

In fact, in GB, there are usually several units that can counter other units. There are also several tactics that can counter any particular tactic. Just because you have not personally hit on the proper way to defend against a Jedi rush, for example, does not mean there isn't one.

 

I for one am tired of people blasting this game. It's a fine, mostly well-balanced game, and I have derived hundreds of hours of enjoyment out of it. It's not perfect, but it's a completely playable, fun game, and is well worth the money I paid to buy it.

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Guest PhantomMenace

hehe...read the latest post i made Chessack, and it will shed some light on what im talking about as far as jedi rush and the "kind" of jedi rush im talking about...cuz you seem to be talking about the post 10 minute jedi rush were as im talking about the pre 10 minute jedi rush..hehe..maybe 7 minute. It's kinda like the crane stance in Karate Kid..."no defense".

 

"You betta listen ole jake"

-Jake

NPC Fallout Tactics

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Yes? Well in Karate Kid 2, the guy Daniel tried to use the crane on had the defense.

 

For every attack strategy there is an appropriate defense strategy. I do not claim to know how to stop the rush you talked about in the other thread, and I admit that it sounds wicked and nasty. However, there has got to be a way to stop it, and I bet sooner or later someone will find it.

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Guest Strike_Mech
Originally posted by PhantomMenace

The reason nobody gets on the zone anymore is because of all the crappy little tactics in this game that zone players thrive on..like racing to tech 3 adn sending over aircraft, by only collecting food and wood, then just 2 buidings for tech 1, once at tech 2 building a spaceport and trading in all that food and wood for nova and building aircraft and lots of jedi and sending them over. Aircraft wasnt as bad in Starcraft because if you had enough marines you could handle em...same for protoss and zerg that all had units you could get relatively fast to defend against aircraft. Also there was no single building in Starcraft or any other game for that matter the equivalent of a fortress so there was no sh**y fortress rushes...yeah you start building off a little ways from the guys base then slower inch more and more forward with more fortresses and turrets. A fortress is in a since an immovable mountain until you get a lot of pummels or and or blasters cannons. I have said this before i do not understand why they made it so you get fortresses before you get blaster cannnons since blaster cannons are the most effective thing against fortresses, it is for this reason that the fortress rush thrives. Then there's the jedi rush, as said before, start off with only wood and food, no mech center, no troop center, no war room, just 2 buildings then gather all that stuff and trade it all in for nova and you got these indestructible units...once again, another balance f*** up!!! You get Jedi before you get bounty hunters thus a jedi rush is unstoppable. Some enormous miscalculations were made in this game balance wise...it wouldnt be a big deal if they hadn't insisted on the "unit/counter unit" system. If regular troops had a good chance against jedi and mech had a good chance against fortresses it wouldnt be so bad, but since they made it "unit/counter unit" you are basically a** out if you dont have that counter unit, the topper is that as stated in the previous scenarios you wont get that coutner unit until way after the other guy has that unit. It then makes thim game a rush for the techs...whoever gets to the tech levels first wins, and then its not about making a war center and upgrading your units and employing strategy and all that fun stuff its about gettin a lot of jedi before he does and gettin a fortress next to his base before he does. This is where the, "im only gonna chop wood and collect food and build the required 2 buildings" comes into play. I seriously hope the game designers look at these message boards like they say they do and fix all this. I'm bettin these reasons above is why people dont play on the zone cuz if you dont know the "2 buildings, chop wood, kill gia" strategy then you're toast!

 

So really man all u r saying is that you are just to slow, this is a game of war, if all you want to do is to fiddle about with your econ and workers, I think you need to seriously consider giving the game to your little sister and taking up Sim City.

 

But really all your problems stem from your slowness and your inability to properly scout and thus see what your opponent is up too before it is too late. He who effectively attacks first wins in most RTS type games, if you are having trouble with this simple concept I suggest you stick to playing the AI on easy. (or Sim City):D

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