Jump to content

Home

How many units should you be able to select at one time?


How many units should you be able to control?  

16 members have voted

  1. 1. How many units should you be able to control?

    • Only 12
      0
    • 20-30
      5
    • As many as you want!
      11


Recommended Posts

Well I'd hope for a lot more than Starcraft allows. Everybody loves Starcraft, except for me it seems. There's so many little things wrong with that game I've just never been able to get into it, online or off.

 

That game just annoys me.... give me AOK, Sudden Strike, Homeworld, MechCommander, Command & Conquer, and hopefully Galactic Battles over that highly over rated game.

Link to comment
Share on other sites

Originally posted by General Nilaar

Well I'd hope for a lot more than Starcraft allows. Everybody loves Starcraft, except for me it seems. There's so many little things wrong with that game I've just never been able to get into it, online or off.

 

That game just annoys me.... give me AOK, Sudden Strike, Homeworld, MechCommander, Command & Conquer, and hopefully Galactic Battles over that highly over rated game.

WOHO! Some else who likes Mechcommader and Homeworld! :D

BTW I'm about to vote...AMAYW!

Link to comment
Share on other sites

Guest Tie Guy

That's one thing that i don't like about AOK. The fact that you couldn't gather your entire army into one group. You should be able to command as many as you want at once, like you can in RA2 and the other C&C games.

Link to comment
Share on other sites

Guest Tie Guy

Not really, you can just seperate them into two groups. It is a bit of a pain, but it still works, and it is not unfair.

Link to comment
Share on other sites

Actually I usually separate mine into two groups at least anyway. Usualy 3. 1=troopers, 2=cavalry, 3=trebuchet. troops engae on the front line while cav. protects the trebuchet from archer attacks and such. Or sometimes its the other way around, but the other way doesn't work well. Infantry usually have the same speed as archers so it takes a while to gain on them. While Cav can race up and do the job in no time.:dtrooper::chewie::dtrooper:

Link to comment
Share on other sites

Guest Tie Guy

I do that too. I usually have a main attack force of troopers and archers. Then i have a group of siege weapons for the buildings. But you shouldn't have to split up the first group. Your main strike force should be all in one group, and not limited to 45 troops.

Link to comment
Share on other sites

maybe in this game the same thing can be said of troopers, mechs, and now air units since they add some depth in your attack.

 

for those of you who are proponents of air units not being important in this game, they actually make a difference. this game is focused on ground assaults, but if you're going against someone with a good army and ships to back them up, you're SOL.

Link to comment
Share on other sites

Being limited to 45 isnt that bad. It didn't make AOK a bad game and in starcraft you can only select 12 at a time and thousands of people play that game online everyday. Its better to split your forces anyways and the AoK system allows you to select the most damaged units for healing.In games like C&C Its not as much fun because it all boils down to mass rushes of tanks with little in between. Its like having a sandwitch without the meat. It gets old really fast. its also more balanced.

Link to comment
Share on other sites

Guest Tie Guy

If you talke to the really advanced RA2 players (not me) then they will most definately tell you that it does not come down to tank rushes. It has a ton of strategy, and the unlimited amount of troops in a group is part of the strategy, although an experienced player splits up his group anyway.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...