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I just got it this morning!!!!!


Guest PhantomMenace

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Guest PhantomMenace

WOOOHOOOOOO!!!! THe UPS guy just delivered SWGB to me this morning around 9:45 a.m. weeeee!!!! Thank the gods for UPS 1 day air delivery!!! I will be back on later with a complete listing of spoilers for all the scenarios and such...hehe..jk!!!:D :D :D :D :D

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Guest dr_death

i carnt wait any longer, i bet you are well happy now:)

plese try to answer my questions and tell me everything about darth mauls ship (the sith infiltrator)

 

1) do jedi and sith masters fire lightening too, or just sith masters?

2) how hard are some of the hero units, like luke and maul??

3) can darth mauls ship (the sith infiltrator) carry people and fire?

6)Can you change the units hit points and name and attack strenght using triggers.

7)are the emperors guards in the game? if so how good do they attak?

8) can yoda fight? if so does he use a lightsaber?

9) What does the snowspeeder animation look like when taking down an at-at?

10) can you tell us what some of the senario objects/units are?

 

and enjoy the game!

you could of bought about 20 games and sold them all for a bit more money for those of us who will get it later in the uk! or brazil etc

 

THANKS

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Guest PhantomMenace

I just finished installing the game...it was that fast...i believe that's why the folks at Lucasarts opted for a 2d engine..how ticked woulda had been if i installed this thing then had to go hunt down a 3d glide driver or something just to get it to work...so far so good...everything looks nice and Attitchuck looks like a bad a**...i will be back on later this evening to give you guys a review of what i think...dont worry it wont be a spoiler i wont reveal the missions endings and such but i will comb through the game and the toybox units and such and tell you guys what i think...i'm off to play the game..laters.

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Guest WiW_BobaFett

Man I havent wanted a game this bad since Stracraft brood War was to come out. And I have to wait till tommorow to get it since the delivery delay.:mad::fett:

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Guest PhantomMenace

Okay all...i just got done playing the entire Wookie training campaing as well as a few of the gungan scenarios. Plus i doodled around with the scenario maker and i read a bit into the data base to learn about planets, units, heroes and such. I will make some points below on what i noticed from the game and i'm certain everyone will like what i have to say. I have really been enjoying myself playing this game, and i probably wont be spending much time on the boards anymore after this cuz i'll be playing the game scenarios, playin it online and doin other real life things. So here goes:

 

-The game installs and runs very fast and smooth. I think that's the benefit of using the tried and true AOK engine and the fact that it's a 2d game.

 

-The box design and manual design are fabulous! Gary Gaber, Reed Knight and two other guys i cant read handwritings signs the box and the dog tags look cool!

 

-One thing you should know is that there are 2 different interfaces you will see depending on the screen resolution you select. the 800x600 dealy gives you a zoom in of the game, less sharper images, and a generic interface.. meaning no elaborate edge frames with x-wing logo and such, but hte game still looks great.... at 1000x700 or whatever resolution the game looks super sharp and you get the unique interfaces you see in all the screens. Whether this is a big deal or not is up to you...i dont care cuz i alwyas play in the highest resolution possible anyways.

 

-This isnt a real big gripe but i still think they didnt pay enough attention to the trail and wake effect of water units. i know most of the water units are hydrofoil type units, but i'd like to see some big frothy splashes and such...but the rest of the water effects, explosions and splashes look great...just my personally little gripe.

 

-THe artwork is awesome and the between scenario cut scene images look incredible and i think you can use these images in your own custom scenario...the wookie campaign images look great with lots of screens of wookie homes, and troops and the pics of attichuck are great.

 

-I stand corrected on the Gungans being serious...well at least in demeanor.. They stil got all the goodies i have talked about like mechs and heavy weapons and such but all the units sound like cartoon characters...the most being their workers which are some kinda underlings that dont speak at all and make little squeaky cartoon character nosies when you tell em to do something. ANd you just gotta send em fishing...those little suckes will dive into the water and come back out with fish...hilarious! Also all the gungan buildings are grown. THe worker will make a little pond then grow their buildings just like the producer talked about in the Phantom Menace DVD. THe whole gungan look has a pastel, day-glow look to it. But they still got nice units despite you feel like your watching a saturday morning cartoon when you play em.

 

-The Berserkers are bad ass and all the units played with about the same balance as we all experienced in the demo! THe trade federation units look great as i expected/

 

-They did a good job to fix the unit walking. The units no longer look like they are running 20 miles an hour but moving 1 mile an hour.

 

-THe toybox units are nice indeed, even though i only goofed around with a few of em...they got lots of ewok and transdoshan building as well as lots of props and building from all the various planets in the saga.

 

-I didnt get to play around with AT-AT's yet as i havent played a skirmish game yet or the empire scenario, but the ones in the toybox look cool and deatailed!

 

-I doesnt look like they nerfed anything as far as building strength, air unit hitpoints or pummel damage. Everything you saw in the demo balance-wise is still in tact, but the researches you get changes things a lot.

 

Well im sure there's a whole lot more to talk about, but i've only had the game a couple hours. THis should give you guys who are waiting for it tommorrow an indicator of what to really expect. In summary, most of the balance is the same as the demo; graphics and lighting effects look way more improved especially on power cores that have a more ambient glow now as apposed to the light blue outline they had in the demo; all the right tweakin has been taken care of and the whole game is just f***ing awesome!!!! See you all around on gamespy or the zone mabye and thanks for all the info on these boards! See ya round!:)

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Guest PhantomMenace

Grr...one more thing i forgot. The voice actors did an incredible job. They guys who did Liam Nesson's and Boss Nass's voice did an excellent job and they sound so close to the real actors that you can hardly tell the difference! It really gives an authentic feel to the game.

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Guest Khameir_Sarin

PhantomMenace tell us more!!!! PLEASE, before i go insane. I have a few Q's for ya

1. Can you change stats in the editor?

2. Are the ewok and trandoshan mini teams cool/good?

3. Which heros look and sound the best?

4. How about eh slave 1? is it in there?

5. does Fett's voice sound cool?

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Guest Toothless-OMO

PhantomMenace,

 

You OPENED a signed box!!!!! :rolleyes: :rolleyes: :D

 

Oh, well have fun.

 

Thanks for all the info and hope you enjoy the game.

 

Toothless-OMO

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Guest PhantomMenace

Wow lots of questions here i feel like Gaber. I played this thing ALL DAY , only stopin to eat lunch and dinner. Like i said before i played the entire wookie campaign and played like about 4 of the Gungan campaigns becaues they were reall long and i messed around with 1 of the trade fed campaings. The Boss Gallo/Boss Nass campaign is awesome and lots of fun. One of the early campiagns was a straight up battle that lasted and long time and was real bloody. Let me say that if you're like me and you're not really used to loosing a whole bunch of units in battles then this game is gonna give you a shock. I mostly used truebuchets and battering rams in age of kings and just had paladins and champions to guard em in case anybody came up to attack em. Shields really do change this game and make base attacks a pain in the butt. Because of shields and the balance meaning this guy cant attack this but he can do good against that makes the death toll for both sides of this game real high..even if you're kicking butt. I think that's real fun and oh yeah..this A.I. is not stupid! I thougt it was gonna be the run of the mill aritficial idiot but this guy really had me stressin and the scenario lasted like 2 hours because nothing i did went without a clever counter attack and he attacked my base often, plus the a.i. will use shields like its goin out of style. here are some points to hopefully answer some of the questions and fill you guys in on more....i wasnt able to figure out how to get screenshots even though i did the screen copy thing but here's some more info.

 

-Jed Knights and Jedi Masters are 2 different units, not an upgrade. THe Jedi Knights are young strappes like young obi-wan, while the Jedi Masters are old bearded guys like old obi-wan, sorry i didnt get around to using his attack, all i did is convert so i dont know if he shoots lightning.

 

-Yoda runs up to his enemies and whacks em with a cane...one hit on a scout bike destroyed it...heheh..and the voice actor was once again excellent.

 

-There is a slaver ship...looks like the ones that were escorting Jaba's ship in ROTJ.

 

-Bobba fett sound intellectual for some reason instead of like Clint Eastwood's cousin

 

-I wanst able to find a way to edit unit hitpoints and stats but maybe somebody more skilled with the scenario editor could.

 

-There are Trandoshan slavers, jailers...Ewoks have bombers, gliders, warriors, catapults...all there hero guys are there.

 

-Correction on my part,...shielded fighters and bombers kick ass....I just played a Naboo game skirmish and about 20 bombers (that's not really many considering you can make 200) with shields bombed the s*** out of a Emperial FORTRESS, yes fortress the hard thing to take down, and left it in rubble. THere were still about 14 of em left.

 

-THere are loads of scenario objects..each time you change civ in the player setup you get new ones...not all are new but you get a bunch more heroes and building when you switch it from imperial to rebel and so on. Immense amount of units, building, and props!

 

-Darth Maul and his ship are in the game, his ship is a prop that doesnt move or transport units.

 

That's about all for now. I'll keep you posted if you want more...youl'l all see what im talking about tomorrow.

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