patchx Posted March 7, 2002 Share Posted March 7, 2002 i used to mess around with JK and MOTS to make single player missions (crap connection- no multiplayer) and the COG language that made all the stuff happen was pretty easy to figure out how to use. i've never tried editing any other games, so does anyone know if it's gonna be as easy this time or not cause i got some pretty cool ideas for some sp levels -patch Link to comment Share on other sites More sharing options...
Anakin Posted March 7, 2002 Share Posted March 7, 2002 We are hoping its not going to be that bad, check out my sig to see our TC that we are inthe midst of pre-planning and tell me if you could help Link to comment Share on other sites More sharing options...
patchx Posted March 7, 2002 Author Share Posted March 7, 2002 wow i dont think i could commit to anything that cool sounding! i was pretty crap at it really and just did it to mess around i only made two of my levels available at hyperview. i was working on a cool version of the infiltration of thrawns clone labs on wayland out of zahns novels. the architecture required to make a realistic jungle was too much for the game engine though i think or maybe it was just my old computer. anyway thats gonna be my first project with JK2 -patch Link to comment Share on other sites More sharing options...
Anakin Posted March 7, 2002 Share Posted March 7, 2002 We could do with any help that you are willing to help with would be very very grateful. Link to comment Share on other sites More sharing options...
UniKorn Posted March 7, 2002 Share Posted March 7, 2002 Once you are used to the tools editing is fairly easy If you happen to own Quake3 or any game derived from that you can already try to create your own worlds with gtkradiant (http://www.qeradiant.com) That should get you started Link to comment Share on other sites More sharing options...
Desslock Posted March 7, 2002 Share Posted March 7, 2002 Q3 is lightyears ahead of COG language, so to code, your gonna need some C++, C, and some other languages under your belt to really understand it fully. You dont need a Ph.D. in C++ to code some stuff though, like weapons. Lots of tutorials are available for Quake3. I suggest you start looking on http://www.PlanetQuake.com for some starters. That includes mapping, modelling, and some other stuff as well. I will probably get into mapping and possibly texturing (but I doubt it. I suck at art. ) and learning how to map in Q3 is a real helper and headstart. Link to comment Share on other sites More sharing options...
Rogue15 Posted March 7, 2002 Share Posted March 7, 2002 I'm still going to edit MotS when jedi outcast expansion pack comes out. What's the point of stopping what I'm good at. hehehe And it'll benefit some people who don't have a good enough computer to care about jedi outcast. heh.. Link to comment Share on other sites More sharing options...
Desslock Posted March 7, 2002 Share Posted March 7, 2002 Originally posted by Rogue15 I'm still going to edit MotS when jedi outcast expansion pack comes out. What's the point of stopping what I'm good at. hehehe And it'll benefit some people who don't have a good enough computer to care about jedi outcast. heh.. Thats pretty sad. I'd have to loan someone a computer if it was THAT bad... Link to comment Share on other sites More sharing options...
Kurgan Posted March 7, 2002 Share Posted March 7, 2002 It will be as hard or easy to edit as any other Quake3 engine game, according to the developers. Personally I thought UT looked a lot easier than Q3, but obviously lots of mods have been made for it, easy or hard. Link to comment Share on other sites More sharing options...
Desslock Posted March 7, 2002 Share Posted March 7, 2002 In reply to Kurgan Yea, UT was a real breeze to learn, but took a lot of hard work to master. Deus Ex was much simpler Link to comment Share on other sites More sharing options...
Steg Posted March 7, 2002 Share Posted March 7, 2002 well....it is posible 2 do just about nething u want with the q3 engine if u spend long enough working at it... mapping...modelling.....skinning...is all fairly simple just takes time... and mods....all u need is an idea...and u can do it Steg Link to comment Share on other sites More sharing options...
Locke101 Posted March 7, 2002 Share Posted March 7, 2002 i agree with Steg. Editing is for Quake 3 is easy and fun but it takes time to learn how to do it. I tried making Quake 3 levels but i never had the time to actually sit for long periods and try making maps. I suggest if you want to get into JO editing, start editing Quake 3, RTCW, MOHAA, or Elite force because they all use the same engine, and use the same level editor. when it came to cogs, it was all writen in C++ which i figure so are the files for JO, but who knows. They are starting to use Java to make games now. Link to comment Share on other sites More sharing options...
sith hunter Posted March 7, 2002 Share Posted March 7, 2002 Do you modders think that (in case there is not darth vader skin for MP) it will be hard to make Vader helmet exactlly as seen on films? and to make his cape flowing very real like "shadows of the Zorro"? Link to comment Share on other sites More sharing options...
Eternity Posted March 8, 2002 Share Posted March 8, 2002 Heh, the only thing I am halfway good at is Gmax... Link to comment Share on other sites More sharing options...
Rogue15 Posted March 8, 2002 Share Posted March 8, 2002 Originally posted by Desslock Thats pretty sad. I'd have to loan someone a computer if it was THAT bad... I never said i wouldn't try to edit jedi outcast. I have tried making maps with elite force, i made a box. When i get jedi outcast, i might just switch over to editing it IF i am able to play my own levels with no problem, etc. *returns to making his 4 story mots mp level: 'Aresen HQ' Link to comment Share on other sites More sharing options...
Jedi Legend Posted March 8, 2002 Share Posted March 8, 2002 I made a box in Elite Force, but when I go into the game all I see is my weapon and "blackness". I'm sure that I placed a light and that I did it just like I was supposed to (filling out all parameters). So, I think it will be pretty hard. For me, anyways. Link to comment Share on other sites More sharing options...
Desslock Posted March 8, 2002 Share Posted March 8, 2002 In reply to Jedi Legend Did you texture the walls correctly? Link to comment Share on other sites More sharing options...
NoodlyGod Posted March 8, 2002 Share Posted March 8, 2002 And, did you remember to add a value to the light and make sure to run Vis when you compile the level? Link to comment Share on other sites More sharing options...
UniKorn Posted March 8, 2002 Share Posted March 8, 2002 Originally posted by Desslock Q3 is lightyears ahead of COG language. If I am not mistaking you should compare the COG Language with the ICARUS2 language, and not with the Quake III source. Link to comment Share on other sites More sharing options...
UniKorn Posted March 8, 2002 Share Posted March 8, 2002 Originally posted by Jedi Legend I made a box in Elite Force, but when I go into the game all I see is my weapon and "blackness". I'm sure that I placed a light and that I did it just like I was supposed to (filling out all parameters). So, I think it will be pretty hard. For me, anyways. Your light might not have been strong enough. Your info_player_start might have been out of the map. Link to comment Share on other sites More sharing options...
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