RedHerring Posted March 14, 2002 Share Posted March 14, 2002 In case you didn't notice, in the trailer, Kyle slashes horizantilly at a foe waist high. And the saber went right thru him (or her). In JKI it just hit the side and bounced off. Plus the "batsaber" doesn't seem to be annoying to me at all. It's easier to see the people who die when they jump in the air slightly. Link to comment Share on other sites More sharing options...
Yodimus Prime Posted March 14, 2002 Share Posted March 14, 2002 So i'm going to look for a focusing crystal and build a real lightsaber. Yeah, try to prove JK2's got the most realistic sabers THEN Link to comment Share on other sites More sharing options...
Cracken Posted March 14, 2002 Share Posted March 14, 2002 Hmmm, personally I loved the scene where Kyle was just standing there, and the next thing you knew he stabbed back and impaled that guy. Link to comment Share on other sites More sharing options...
Rat Boy Posted March 14, 2002 Share Posted March 14, 2002 Also, it sounded like the "bad guy" red lightsabers make the same noise as Sith sabers from the movies when they are ignited. Link to comment Share on other sites More sharing options...
nykel007 Posted March 15, 2002 Share Posted March 15, 2002 The LIGHTSABER looks extremely well in the trailer. I don't like you'll calling it batsaber, etc... it works how it is soppose to work. Fin. Link to comment Share on other sites More sharing options...
Kyth Tal'ex Posted March 15, 2002 Share Posted March 15, 2002 Perfect. Simply perfect. Pretty, too. Link to comment Share on other sites More sharing options...
Pedro The Hutt Posted March 15, 2002 Share Posted March 15, 2002 Oh agreed, much better than in any other previous SW game, or any JK mod ^_^" (sorry SBX/GotG/Glowsaber lads) Link to comment Share on other sites More sharing options...
Jedimaster74 Posted March 15, 2002 Share Posted March 15, 2002 Yeah The Lightsaber Looks Simply Stunning. I can't wait to get online and start some Lightsaber Duels hehe Link to comment Share on other sites More sharing options...
txa1265 Posted March 15, 2002 Share Posted March 15, 2002 It is interesting ... We have gotten so focused on every detail here - I was stepping through the trailer in QT, and when you do that frame by frame you see things you had missed ... but would never see in the real gameplay. The saber was really good - the backstab was awesome. I can really feel the immersion that this will provide - something I have enjoyed recently in RtCW and MoH:AA ... a bit lacking in JK1 - don't get me wrong, it is still my favorite all-time game, the immersion is just different because of the graphics, controls and environments. I have a hard time seeing how this game *won't* become my fave ... Mike Link to comment Share on other sites More sharing options...
HBK Posted March 15, 2002 Share Posted March 15, 2002 I found over at Jedi Outcast Mod Center an interview w/ Chris Foster, Design Lead on JKO, It's new today. Here's my favorite part. JOMC: What was to most fun to work on, while developing Jedi Knight II? CF: Testing out the lightsaber combat and all its many, many intricacies. I've never before felt so close to being a Jedi in a game before. I made a special room for our lightsaber guru (Mike Gummelt) to test out all the work he was putting into lightsaber combat. It has found its way into the game in a special spot, ideally suited for a duel with a surprise foe (or two!). Near the end of the project he even turned it into a progression ladder with successive waves of lightsaber wielding bad guys that spawn as you defeat their predecessors. A great way to humble yourself quickly. *drool* need a mop Checkout the rest at http://modcentral.jediknightii.net/featured.shtml Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.