CeeJay Posted March 18, 2002 Share Posted March 18, 2002 How will blocking work in JK2? I'm talking about blocking, and bouncing back gun fire. Originally, in JK, it was automatic. Does the same go for JK2? Or will it be more like (The Terrible) 'Phantom Menace' game, where, by swinging your saber, you blocked? I myself, much preferred JK's blocking. Link to comment Share on other sites More sharing options...
Necro Posted March 18, 2002 Share Posted March 18, 2002 i think..and hope its JK style but if u HIT and it DOES hit the saber it still blocks it! Link to comment Share on other sites More sharing options...
TUS_Tomcat Posted March 18, 2002 Share Posted March 18, 2002 It will be automatic. It'll be like JK 1, only better I have great faith in it ! Link to comment Share on other sites More sharing options...
CeeJay Posted March 18, 2002 Author Share Posted March 18, 2002 I hope so. It made things much easier. And it looks as though you'd need all the help you can get with all the new moves. Link to comment Share on other sites More sharing options...
Daedelus Posted March 18, 2002 Share Posted March 18, 2002 From what I have read it is automatic. I think there was also mention of the system being "improved" over the previous version. D Link to comment Share on other sites More sharing options...
TUS_Tomcat Posted March 18, 2002 Share Posted March 18, 2002 Yup... say you just do a swing and a bolt happens to come, and it hits, it gets blocked! yay! Maybe we can do some cool blocks like Obi-Wan in Episode I at the beginning Link to comment Share on other sites More sharing options...
Rogue15 Posted March 18, 2002 Share Posted March 18, 2002 Originally posted by CeeJay Or will it be more like (The Terrible) 'Phantom Menace' game, where, by swinging your saber, you blocked? that game wasn't bad! imo it was even BETTER than jedi knight...altho it didn't have mp, at least the people talked to u instead of acting like assholes and saying 'leave me alone' and stuff....the blocking in it i didn't really care for, but i know someone who likes it....redwing get your butt in here!! Link to comment Share on other sites More sharing options...
CeeJay Posted March 18, 2002 Author Share Posted March 18, 2002 Nah, it was a PS game. It was just so...bad. Link to comment Share on other sites More sharing options...
brosser_1999 Posted March 18, 2002 Share Posted March 18, 2002 Originally posted by Rouge15 that game wasn't bad! imo it was even BETTER than jedi knight... thats funny....better than JK Link to comment Share on other sites More sharing options...
TUS_Tomcat Posted March 18, 2002 Share Posted March 18, 2002 Originally posted by Rogue15 it was even BETTER than jedi knight... no! Thats not true!!! THATS IMPOSSIBLE!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Neonix Posted March 18, 2002 Share Posted March 18, 2002 lol (btw Sig test) Link to comment Share on other sites More sharing options...
TUS_Tomcat Posted March 18, 2002 Share Posted March 18, 2002 i think sigs are disabled! Link to comment Share on other sites More sharing options...
Belgirion Posted March 18, 2002 Share Posted March 18, 2002 no! Thats not true!!! THATS IMPOSSIBLE!!!!!!!!!!!!!!! Search your feelings, you know them to be true!!! Link to comment Share on other sites More sharing options...
Necro Posted March 19, 2002 Share Posted March 19, 2002 Originally posted by Rogue15 redwing get your butt in here!! rrrrrrrrrreeeeeeeeeeeeeed wiiiiiiiiiiing!!!! Link to comment Share on other sites More sharing options...
Redwing Posted March 19, 2002 Share Posted March 19, 2002 Aw shuddup. TPM blocking was better than JK blocking, simply because it was FAR MORE EFFECTIVE! I have great faith in the JK2 system, however. We know for sure (from ChangKhan himself) that if a blaster bolt hits your saber, whether you are swinging or not, it WILL BOUNCE OFF! No more JKish "can't block while attacking"crap... TPM was better than JK in some ways. Graphics, obviously. But the best of TPM was lost to most people when they couldn't get past Otoh Gunga. Namely, Mos Espa. A dream level. A non-linear city PACKED with civilians and swarming with Jawas, many of which you could interact with in great ways. The level where you try to trade for podracer parts in the markets of Mos Espa was truly cool. So many things could happen. So many choices. So many different ways to get two blasted racer parts. So much fun to kill everyone after quicksaving first. () So much fun blasting Jar Jar to hell with a proton missile launcher...never mind, I'll shut up now If TPM the game did one thing right, it was interaction with everyone. You felt that you were there. Also very funny, as well, if you knew the right lines to choose. "You look a little tall to be a Podracer!" "You must be drunk, my friend. I'm not that tall." TPM had bad points, too. Like the impossible jumping puzzles. Bad AI for NPCs that followed you around *cough*theQueen*cough* No multiplayer. And other stuff that stemmed from the rushed state of the game. A real shame. But the game was not anywhere near as bad as "anti-hyped" to be. Link to comment Share on other sites More sharing options...
Brick Posted March 19, 2002 Share Posted March 19, 2002 I'm glad to see others defending the TPM game! It really had it's good points, but I've been seeing it get bashed for a long time. It's as if most people don't actually have a problem with it, but they just want to jump on the bandwagon. May it have an EpII equivalent sequel! hee... heehee... heeheehee... Link to comment Share on other sites More sharing options...
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