Valdarious Posted April 1, 2002 Share Posted April 1, 2002 I use a custom sp config that executes on startup with commands bound to certain keys. For this one when I hit the N key I have this bind n "noclip;notarget" this way when I hit N I can make sure when I place them they wont attack me right away and I can make sure they dont spawn in the floor. Depending on how you are facing is how they will be spawned also, if you want them to face you as you are walking through you have to turn around and do it. I also have k bound to spawn a tavion, j to spawn reborn and a couple others. Link to comment Share on other sites More sharing options...
X_Fighter Posted April 1, 2002 Share Posted April 1, 2002 This is great i have tried it out and it is hard keep making more or better make a Entire Fansite of them so we can play your great Skirmishes 1 more thing can you create allies instead of enemies? if so great and 2 how can you load MP Maps in SP if you can give me a example of how to access it in the console Link to comment Share on other sites More sharing options...
Valdarious Posted April 1, 2002 Share Posted April 1, 2002 I tried putting Luke in a couple spots but for some reason the notarget doesnt work, might be the Luke AI(maybe he has force seeing on, heh) he just follows me around in noclip mode. Link to comment Share on other sites More sharing options...
kagemusha Posted April 1, 2002 Share Posted April 1, 2002 that sounds like the best idea I've heard all day:) Link to comment Share on other sites More sharing options...
Caster Posted April 1, 2002 Share Posted April 1, 2002 What auto aim? do you mean cg_dynamicCrosshair ? ~_^ -Caster Link to comment Share on other sites More sharing options...
Caster Posted April 1, 2002 Share Posted April 1, 2002 Valdarious, how did you spawn the different Reborn types? I tried NPC_Rebornfencer, NPC_Rebornboss in all its forms (with capitals, etc,) and it says they're not spawnable. -Caster Link to comment Share on other sites More sharing options...
Valdarious Posted April 1, 2002 Share Posted April 1, 2002 You dont need caps, the command to spawn is npc spawn reborn(or another npc) Link to comment Share on other sites More sharing options...
bliv Posted April 1, 2002 Share Posted April 1, 2002 Caster: Open up the .pk3 files using winzip to get the names of the characters. npc spawn <insert name> There should be variations on the characters. eg. blue, red etc. Link to comment Share on other sites More sharing options...
Valdarious Posted April 1, 2002 Share Posted April 1, 2002 The easiest way is to open the npcs.cfg in the first assest pk3 file, it has a list of all npcs that you can spawn and their correct names. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted April 1, 2002 Share Posted April 1, 2002 Originally posted by Caster Okay. It's up at http://whatsalife.keenspace.com/jkii25.zip Tell me if it works. -Caster I have tried your savegame nice layout but how did you get the NPC `s to respawn themselves after they had died , I noticed that they respawned after a certain length of time ?????????? Link to comment Share on other sites More sharing options...
Valdarious Posted April 1, 2002 Share Posted April 1, 2002 Heh, thats new, I never noticed anyone respawning in my game, I will give it a try even though it smells like an april fools joke Link to comment Share on other sites More sharing options...
bliv Posted April 1, 2002 Share Posted April 1, 2002 npc spawn rebornboss npc spawn rebornfencer Those are the two you are looking for Caster. Link to comment Share on other sites More sharing options...
VicBStard Posted April 2, 2002 Share Posted April 2, 2002 A sandbox mode would be really great. I've played around with the pit map and spawned extra npc's, but how do you position them one by one without them coming after you as in the Yarvin temple level posted: HERE What are the console commands etc. (I know the npc swawn commands)? Also- do a force grip/lightening on a friendly npc (i.e. Luke) and they turn against you!!! Cheers! Link to comment Share on other sites More sharing options...
milestone Posted April 2, 2002 Share Posted April 2, 2002 Anybody know any command to actually disable the AI though? NOTARGET does not actually disable the AI, it just makes them unable to see you. They AI is still on however, you can spawn an enemy and ally and they'll still duke it out automatically; the enemy just won't attack you. If there was a command, then it'd be a hell lot easier to set up situations since they won't attack as soon as you spawn them. Link to comment Share on other sites More sharing options...
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