jedi-redemption Posted April 4, 2002 Share Posted April 4, 2002 mines an all round star wars site but i only started it 12 hours ago. anyway read up and youll see someone called trueforce posted a website message . thanks for the thingy tho. learn how to use dreamweaver. it took me about a week to master it but once you do its easy to make a good site. Link to comment Share on other sites More sharing options...
RedEye Posted April 4, 2002 Share Posted April 4, 2002 That fly_xwing works, but only in yavin_courtyard. I think this is because the X-Wing model is loaded there (there are some in the hangar). On the other maps, it is not loaded and the game crashes. Link to comment Share on other sites More sharing options...
lonepadawan Posted April 4, 2002 Share Posted April 4, 2002 so whats in that hidden pit level- is thst the ladder we have been hinted on? Link to comment Share on other sites More sharing options...
jockeyonrocket Posted April 4, 2002 Share Posted April 4, 2002 is there anyway to get dual saber in SP? Link to comment Share on other sites More sharing options...
GibMonkey Posted April 5, 2002 Author Share Posted April 5, 2002 BUMP Still working on an update BUMP Link to comment Share on other sites More sharing options...
AdamBlue Posted April 5, 2002 Share Posted April 5, 2002 hi, thnx for all the stuff, but i think i ran into a problem...maybe its easy to solve but i dont know how. So i turned on that whole EAX thing because i have all the stuff for it, but now the sound in the game really sucks. and i have no clue how to turn it off. if you guys know what to do that would be great. thnx. Adam Link to comment Share on other sites More sharing options...
Jedi Reeves Posted April 5, 2002 Share Posted April 5, 2002 I tried the npc spawn command but I get a red error message. Add some of the traps for each mplayer map if you can find them all and if all maps have them. I know deathstar has the garbage compactor and the tunnel with the death star cannon fire. Link to comment Share on other sites More sharing options...
AdamBlue Posted April 5, 2002 Share Posted April 5, 2002 bump i need help. seriously. Link to comment Share on other sites More sharing options...
JKE_Viper Posted April 6, 2002 Share Posted April 6, 2002 type "s_UseOpenAL 0" Link to comment Share on other sites More sharing options...
Xel'Naga Posted April 6, 2002 Share Posted April 6, 2002 ok what is the command line for the saber color, what gib has posted doesnt work for me Link to comment Share on other sites More sharing options...
freonsmurf Posted April 6, 2002 Share Posted April 6, 2002 yes this is a good sticky thread!! Link to comment Share on other sites More sharing options...
Dabix Posted April 9, 2002 Share Posted April 9, 2002 Originally posted by RedEye That fly_xwing works, but only in yavin_courtyard. I think this is because the X-Wing model is loaded there (there are some in the hangar). On the other maps, it is not loaded and the game crashes. I'm calling your bullschnezay! <BR> misinformationbraindrain _ DBX Link to comment Share on other sites More sharing options...
DarkScorpinox Posted April 12, 2002 Share Posted April 12, 2002 Uh, heres an addition to the Name part of this (note i don't know how old this thread is so it's sort of a bump too) you can have names with backrounds, from what i've seen you do this ^(#1)^(#2)^(#3) where (#1) is *ANY* number (you have to have this here!! but it doesn't show up) (#2) is the "shadow" color (#3) is the "foreground" color also there is number 8 that is black, your names shows as white if you use it, but you can type in black (although it's annoying cus you can't read it unless on a bright map) *please tell me if i'm old in posting this, or if there is a better way to do shadowed names without using up so many characters* Link to comment Share on other sites More sharing options...
Pa3PyX Posted April 12, 2002 Share Posted April 12, 2002 Not that it's new (old as world in fact), but the following could be added to the compilation: Snipe/Zoom script: bind INS "set cg_fov 10" bind PGUP "set cg_fov 80" Ins will zoom in, PgUp will zoom out. Any weapon with absolute accuracy (but mostly Bryar Pistol on alternative fire) does a good job at sniping. And this is not even a cheat (cg_fov is not cheat protected, so you don't have to type "helpusobi 1" to change it). Default value is 80. Edit: Just thought of two other things that might be useful... Total Number of Secret Areas: Typing "newtotalsecrets" in console will give you the total number of secret areas on the map you are currently in. Reducing Server Response Time: If you are finding yourself lagged and not always able to react to your surroundings (like turn and immediately shoot in a given direction), the following might help: seta sv_fps 50 (default value 20) seta cg_smoothplayerpos 0.2 (default value 0.5) This will increase the number of world snapshots the server processes per second, from 20 to 50, and reduce your player position averaging, thus allowing you to perform faster moves. This will reduce your fps as well because the server will have 2.5 times more work to do, so don't set above 50 unless you have 1,000+ MHz CPU. On the other hand, on slower machines, reducing sv_fps to 10 (and increasing cg_smoothplayerpos to 0.75 - to eliminate movement jerkiness that results) will help bring up the overall fps by 10-20% (goes from 16 to 20 on my PII-350/Voodoo3 at the first map overlooking the Kejim post entrance) but increase the overall latency as well. Link to comment Share on other sites More sharing options...
ToppDog Posted April 29, 2002 Share Posted April 29, 2002 BUMP Link to comment Share on other sites More sharing options...
halofan Posted May 5, 2002 Share Posted May 5, 2002 More kudos for putting this together! Thanks a million. Link to comment Share on other sites More sharing options...
Vestril Posted May 6, 2002 Share Posted May 6, 2002 How do you change saber color with console in MP? it's not '\sabercolor color' Link to comment Share on other sites More sharing options...
lordares Posted May 7, 2002 Share Posted May 7, 2002 bump Link to comment Share on other sites More sharing options...
Samuel Dravis Posted May 8, 2002 Share Posted May 8, 2002 to get out of an enemy that you're controlling with mindtrick 4, simply press the mindtrick hotkey. STANDARD: F4 you can't use the F (force) key to get out even if you used it to control the guy in the first place. Link to comment Share on other sites More sharing options...
Akshara Posted May 23, 2002 Share Posted May 23, 2002 I've read lots of posts from people asking these questions, so... BUMP;) Link to comment Share on other sites More sharing options...
Angry Sandwich Posted May 26, 2002 Share Posted May 26, 2002 I'm just bumping this thread to make it easier to find for those who need it. Link to comment Share on other sites More sharing options...
batman697 Posted May 28, 2002 Share Posted May 28, 2002 bump Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 28, 2002 Share Posted May 28, 2002 You have to do the following to get a permanent Mind Trick 4/possession effect: open the console: NPC SPAWN <creature_type> <name> CONTROL <name> ------------------------------------------------ Example 1: NPC SPAWN stormtrooper tk427 CONTROL tk427 ------------------------------------------------ Example 2: NPC SPAWN reborn Gidion CONTROL Gidion ------------------------------------------------ Example 3: CONTROL Kyle (returns you to your original body) ------------------------------------------------ You should know that controlling the Reborn varieties and certain other units sometimes crashes your game. Be careful about that. Stormtroopers work fine thus far. Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 28, 2002 Share Posted May 28, 2002 levelshot - makes a levelshot (for those guys who want to make their own maps) playerteam enemy you become a member of the imperial team playerteam neutral strange results, imperials will not attack you, but weapon emplacements and critters will playerteam player back to normal cg_thirdperson 1/0 - thirdperson on/off cg_thirdpersonrange x - range of third-person mode (80 is standart) cg_thirdpersonangle x - angle for third-person mode (0 is normal, 90 is side view and 180 is frontal view) spawn x spawn items and such. Lightsaber would be "swawn weapon_saber", "spawn misc_atst_drivable" will spawn an AT-ST (be sure to activate GOD first, otherwise the thing is likely to squish you) Link to comment Share on other sites More sharing options...
J4k_54L4d Posted May 28, 2002 Share Posted May 28, 2002 woah! thx 4 all the tips guys, some really cool info - cheers Link to comment Share on other sites More sharing options...
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