Guest Jeff Posted November 22, 2001 Share Posted November 22, 2001 I have played all the civs now and will saw with out a doubt that the Trade Federation is the best. For one I love not making houses, that is great! But more importantly the unique unit for them "Heavy Destroyer Droid" is very strong. Take about 20 to 25 of these things into battle and your opponent will have a hard time getting rid of you. I have been taking these droids along with some heavy mechs into most of my battles and have come away with a win and only small amounts of lost units. Great Civ here! Link to comment Share on other sites More sharing options...
chrisw_30 Posted November 22, 2001 Share Posted November 22, 2001 Jeff in some ways I agree with you but I think its hard to go past the Empire with their strength in Mechs and Heavy Weapons as well as being pretty good in the air and jedi... As for the Trade Federation yes they are fanatasic and are my favourite civilisation at the moment (I still have to play as the Gungans and Empire)...Those Destroyer Droids (droidekas) are great and are relatively cheap for the damage they do.... Overall though the Trade Federation is only strong in Mechs and Heavy Weapons and Sea...but not many use the sea in a map so this does not come into play and therefore it wouldnt have a relatively huge impact... As for the empire i have not played with them but can see from their stats and playing online and against the computer that they are the strongest and most popular civilisation...Just seeing a huge swarm of teched up ATAT's heading towards me makes me cringe add to that ATST's, pummels, artillery, jedi, etc HELP!!!! I was looking forward to playing as the Naboo but when i finally got the chance i thought they were rather, well cr*p.... *ducks from the food being thrown at him* Their air, jedi and sea are the only good things......maybe it was just me...i will go back and play them again and see how I feel about them.... But I love the Trade Federation and will stick with them for a while..they have won my heart with their wicked droids and mechs *crys*..... WHew!!! Anyways Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted November 22, 2001 Share Posted November 22, 2001 I love the TF too. At first i was an Empire guy, but now that i have played the TF, i realize that the TF have everything i liked about the Empire, and then some. Their assault mechs are just as good as the empire's, and their droidekas are all the support you need for your army against just about everything but air. Add to that not having to build prefab shelters, and you've got a great civ. I've played against the Empire as the TF in many deathmatches, and i've run over them every time, even on hard. Link to comment Share on other sites More sharing options...
Guest TarlSS Posted November 22, 2001 Share Posted November 22, 2001 I'm not certain... The trade federation is pretty much equal to every other race. Their mechs and hvy weapons are frankly rather normal. Thier troopers and air suck, as well as their Jedi. They have good sea power, but..frankly, sea power isn't that useful ingame. Perhaps thier biggest advantage goes to thier houses and the unique technologies. Two, destroyer droids are EXTREMELY nasty vs pretty much anything; mechs, troopers, buildings, you name it. However, when attacking trade federation, I make sure to build grenadiers and Mounted troops. That takes care of everything Reeaaaal fast. I also think the Naboo are pretty great, Jedis rock the house. Upgraded Jedi are great. That, and Naboo units aren't as shabby as you would think they are, especially after taxation. Link to comment Share on other sites More sharing options...
Guest GIR Posted November 22, 2001 Share Posted November 22, 2001 I'd have to agree with Tariss but the Gungans, the Rebs and the Naboo should not be underestemated so. Especially the gungans. I actually like the gungans, i mean which would you rather have, Ewoks kicking the crap out of droids,(which they cant) or the gungans with their Fambaas on their Kaadus throwing PoBas. I don't think the descision is very hard there. The Rebs shouldn't either because of their air superiority and they do get repeater troopers but the only problem is mechs. WHY DOES EVERYBODY LOVE MECHS SO MUCH! Their not that great. And the Naboo are just cool. So the TF is a great civ and i do like their mech power but they can be easily countered like the rest of the civs. Oh and about the Droidekas just bomb them or burn them, NOT HARD! :bdroid2: :bdroid2: :bdroid2: :bdroid2: Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted November 23, 2001 Share Posted November 23, 2001 Originally posted by GIR The Rebs shouldn't either because of their air superiority and they do get repeater troopers but the only problem is mechs. WHY DOES EVERYBODY LOVE MECHS SO MUCH! Their not that great. If you look at 90% of the games, then you will see thats mech are what wins the games. Every once in a while you can overrun a base just with air, and almost never can you do it with troops, so that makes mechs the superiority weapon, everything else, for the most part, is just support. Link to comment Share on other sites More sharing options...
Guest GIR Posted November 23, 2001 Share Posted November 23, 2001 Sorry thats just my take on the game. Link to comment Share on other sites More sharing options...
Dvlos Posted November 23, 2001 Share Posted November 23, 2001 Its all up to style, really... some people can exel with TF and Gungans, I seem to do better with Empire, and mainly the Rebels. Link to comment Share on other sites More sharing options...
Guest Nerf Herder Posted November 23, 2001 Share Posted November 23, 2001 I totally suck with trooper strong civs (wookies & rebels). I started with GE (galactic empire) and usually do a lot better with them. I just like using the mechs. I tried the TF and did pretty well with them. Those droidekas really clear an area. I also like to use the heavy weapons and GE & TF are good in that. My next civ I'll try will be the Gungans. I guess I will stay with something familiar. But I do want to get better with trooper-based civs. But for now I will rank the three I will use as: 1. GE (I've used them more) 2. TF (getting close to first) 3. Gungans (haven't used them yet) Link to comment Share on other sites More sharing options...
Guest Jeff Posted November 23, 2001 Share Posted November 23, 2001 To me troopers are useless. The only thing I use them for is to garrison them in turrets that I build around my base, I get much more fire power when troops are in side. Air power is a bit disappointing. I wish they could withstand anti air turrets a bit better. I was attacked by at least 20 y- wings on my base the other night. I just sat there and watched them all get blown away with out taking any damage at all for the most part. I use air just in case my opponent did not bring any ground anti air to the battle filed. And I use are to transport military to a good location for an attack, I do like that part of air. Very easy to move units around. But mechs are the way to go for offense and defense. I guess troops are good for a front line attack to keep the enemy away from your mechs, your troops can stay busy with the front line troops while your mechs sit in the back ground and pick your enemy off one by one. Link to comment Share on other sites More sharing options...
Guest jubjubjub Posted November 23, 2001 Share Posted November 23, 2001 Air (fighters) works great except around anti-air turrets. They are great for picking off workers unless all worker gathering areas are heavily turreted, and unless the opponent has significant grouped mobile anti-air units, can make short work of any mechs or heavy weapons on the front line. Bombers and Rebel speeders make short work of heavy destroyer droids and assault mechs. That said, there are better units for a base assault, but flying quickly through you opponents base and taking out workers can put a serious crimp in their production. Jedi masters are a good part of an assault force, as a group of 10 (with some medics along) can quickly convert opponent air and mechs, and turn the enemy's strong units against them. Link to comment Share on other sites More sharing options...
Guest Boba Sith Posted November 23, 2001 Share Posted November 23, 2001 Mmm.......I prefer the Empire , as they seem much more of an all-rounder that the TF, but then again that is your opinion and this is mine, overall it is all about style as Dvlos said. Link to comment Share on other sites More sharing options...
duder Posted November 24, 2001 Share Posted November 24, 2001 the civs seem pretty evenly balanced...and i agree it all depends on your style of playing. Trade fed for me are the dogs bollox, the Droid Destroyers are the best unit in the game for me, fast powerful and well armoured, they take out anything and fast!!! Link to comment Share on other sites More sharing options...
Jordus1587246506 Posted November 24, 2001 Share Posted November 24, 2001 ehehe........well a good reason i like the TF is when you click on the heavy troopers and they say "Roger Roger" LOL......cute little buggers...... oh btw.....play as TF against one or two gungan (good player) opponents and see if you dont get owned. Link to comment Share on other sites More sharing options...
Guest jediaoe Posted November 24, 2001 Share Posted November 24, 2001 i just played as the gungans and i took out a ton of trade federation troops easily, i can basically do that against any civ. Link to comment Share on other sites More sharing options...
Guest Lambda07 Posted November 24, 2001 Share Posted November 24, 2001 Well I just bought the game so I still wouldnt know wich civ I'm gonna use but I have to say that the TF is very impressive. I also love the buildings and units design: the trade fortress is the best-looking one. Speaking about "charisma" I thought nothing could reach the empire heights, but I must say that OOM-9's bunch, with rollin' DD's and Ass mechs, is quite a wild one. Link to comment Share on other sites More sharing options...
Gungan_Reble Posted November 25, 2001 Share Posted November 25, 2001 I think all the civ's are well matched I think it comes down to personal preference, I love the Gungans and I will play them mostly but I have used some of the other civ's also. I always think it's best to play all civ's and get to know there strengths & weaknesses, because you never know when you have to play people with random civ's on the zone . Link to comment Share on other sites More sharing options...
Knights_Q2 Posted November 26, 2001 Share Posted November 26, 2001 The tf is great, but best...no. The wookiees are the best civ because of the carbon bug. But since the wooks are usually banned, I don't count em. The tf have nice mechs and all, but that carbon thing hurts...bad. It hurts rushing and booming both are crucial to a good player. Yes, they have a good unique unit in the destroyer, but it's very expensive and won't be used as much. They are not versatile and rely almost completely on mechs till they can get destroyers(which is a trooper not a mech). That makes them limited but they are still effective. I would not recomend a rookie too the tf ever. The carbon thing and lack of diversity is too much. Rooks should use rebels, gungans, and emps(that does not mean those r rook civs). Link to comment Share on other sites More sharing options...
Guest General Crespin Posted November 26, 2001 Share Posted November 26, 2001 Zuckuss ownz all! :zuckuss: Link to comment Share on other sites More sharing options...
Dvlos Posted November 26, 2001 Share Posted November 26, 2001 TF is great but I dont play them vs gungans or Rebellion. They have a hard time vs the shields or vs strong air attacks... In one game this dude rolled 25 droidekas and some AA mechs into my TC... at the same time I rolled all my ships into his TC.. My rebel ships nixxed his fortress his tc, rolled back defended my home town (he got my TC, 1 barrack, 1 mech center, and some turrets), but I still had half my worker force and just rebuilt. I took out 25 droidekas, his tc, his fort, his power cores, and his homes, his 4 aa mechs, and still had 8 Xwings and 8 ywins... I started out with 20 of each. I ended up winning. In another scenario, playing Team Islands a buddy of mine playing empire rolled up on someone going stricly droidekas and kicked his ass around with Tie's and bombers. They are good but not the best, adaptability is key. Which is why Rebels are still my first choice against Empire, TF, and Naboo. Link to comment Share on other sites More sharing options...
Jordus1587246506 Posted November 26, 2001 Share Posted November 26, 2001 well....thats good and all except the sorry fact that that guy must have not been very good......what he should have used: his 20 DDs 8-12 hvy pummels 20-30 AA TROOPERS 2-3 worker drodis to contruct AA towers and Adv Turrets in the enemies town. its easy as pie boys.....easy as pie. Link to comment Share on other sites More sharing options...
Zygomaticus Posted November 26, 2001 Share Posted November 26, 2001 easy as eating pie or easy as cooking pie:D Link to comment Share on other sites More sharing options...
Guest jubjubjub Posted November 26, 2001 Share Posted November 26, 2001 I used to like playing air, but started getting creamed by a few strategically placed AA turrets. It doesn't take more than 4-5 to fully defend a base against air attack, as the air units have to hover to attack, and advanced AA turrets take out a plane, even with shields, in what seems like one shot. Air is easy to defend against, even on attack, by building forward AA turrets as you advance, or converting air units with jedi, or using mobile AA. I now always get some AA turrets up in my base as early as possible, and am never bothered with air attacks anymore. Link to comment Share on other sites More sharing options...
duder Posted November 26, 2001 Share Posted November 26, 2001 They are great defensive units, as many people any invade with ground forces, and little AA. I find the best uses for air are:- 1.Scouting enemy bases. 2.STealth attacks at the back of peoples bases, which are usually poorly defended. 3.Transporting workers and jedi behind enemy lines to cause havoc. Link to comment Share on other sites More sharing options...
Guest crd_polaris Posted November 26, 2001 Share Posted November 26, 2001 One trick that is usefull in the computer senarios, is to use the repair technique with the TF. You take like 10 destroyers and 3 workers up to a turrent and the turrent will start to attack one of your destroyers. Use your workers to repair the destroyer because it is FREE! You will slowly destroy the turrent and he wont damage the destroyer enough to kill it. Now that the turrent is occupied you can role up with some heavy mechs and help with the effort. This works good on a computer TC or fortress. Link to comment Share on other sites More sharing options...
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