duder Posted November 26, 2001 Posted November 26, 2001 Perhaps im not using them effectively, but apart from AA troops, infantry is crap. THey die easily, and never really seem to damage anything, I know they are cheap, but dont seem to serve any real purpose. The only infantry unit I like is the Empires Dark Trooper.
Com Raven Posted November 26, 2001 Posted November 26, 2001 For example Repeater guys aren't that bad: good fire rate, range is ok and it simply looks cool (especially with the rebels ....)
Paragon_Leon Posted November 26, 2001 Posted November 26, 2001 they're definitely NOT crap... sending scores of troopers in someone's base will drive them crazy. giving you time to use a single heavy unit to do whatever you want..
duder Posted November 26, 2001 Author Posted November 26, 2001 heehehhe I had a feeling you were gonna give me **** for that!
Paragon_Leon Posted November 26, 2001 Posted November 26, 2001 why is that ? I simply think infantry is the best way to hurt an opponent in the first two tech levels..
duder Posted November 26, 2001 Author Posted November 26, 2001 Just cuz i am still getting used to the game....i still havnt worked out the uses of all the units to their full extent..... :cool: Not having a go mate, just realised it was a bit of a dumb thing to say!!!
Com Raven Posted November 26, 2001 Posted November 26, 2001 Right, just send a few of them from time to time to your favourite victims (aff, workers..) to seriously hinder him from getting the good stuff ...
Paragon_Leon Posted November 26, 2001 Posted November 26, 2001 That's what i did when i played Tirion; it slowed him down big-time.
duder Posted November 26, 2001 Author Posted November 26, 2001 So they are good rush units, but they have little use in the late stages? Is that what you are saying?
Paragon_Leon Posted November 26, 2001 Posted November 26, 2001 Anti-air troopers are ALWAYS useful, but ESPECIALLY in the later tech levels. You can spend considerably less money on your mobile air-defense with them.
duder Posted November 26, 2001 Author Posted November 26, 2001 I did state they were an exception as they have always been an important part of my invading forces, my main problem was with basic troopers and grenadiers.
Paragon_Leon Posted November 26, 2001 Posted November 26, 2001 try attacking a building with 5 grenadiers; you'll see it shrink away... troopers have their use; they just can't stand against an overwhelming force. it is like that with everything in the game; there's no unbeatable army.
duder Posted November 26, 2001 Author Posted November 26, 2001 thats very true, and its why im starting to belive that it is a better game than AoE.
Guest Set Posted November 26, 2001 Posted November 26, 2001 Actually I have found that although if troopers Stand alone they will be decimated (Verymuch as in reality) if you give them support and med droids they can be a nasty force to deal with. Make a few AT-AT's as well as AT-ST's fill them all up with repeater troopers and advance on the enemy's gates just outside of the base perimeter drop the troopers and begin advaning them with the mechs. Very formidable indeed.
duder Posted November 26, 2001 Author Posted November 26, 2001 my tactic has been to fill mechs with jedi and anti air troopers, it has been incredibly effective for me so far.
Guest BountyHunter Posted November 26, 2001 Posted November 26, 2001 I love the 2nd level DarkTroopers, 20 or so of them holding the enemy at bay while I bring in the heavy weapons and mechs. Good for securing far off mining areas. It also becomes more difficult to attack numerous troops as they are spread out. They also make for good protection for your heavy mechs and weapons. I hate when my mechs try to run far away to blast them damn troops. Good for mid to close range combat.
Guest crd_polaris Posted November 26, 2001 Posted November 26, 2001 I've noticed that well commanded groups of infantry with at least 8-10 medic droids will tear apart poorly commanded infantry, small mechs, jedi, and mounted units fairly well. The best command in my opinion is the "Stand ground", that way they don't aimlessly run after other units, but most importantly your medics will heal them faster in tightly packed formations with the "Stand Ground" command, but run like *** if you see At-At's, cannons, or artilery, because they do heavy splash damage to all units within a small attack radius. Infantry do best when protecting siege units like the cannon or your At-At's.
Guest RetardedChimp Posted November 26, 2001 Posted November 26, 2001 I'm always the Empire, and I use a TON storm troopers in conjunction with aa troopers, medics, tie fighter, cannons, and at-ats. The Empire hasn't failed me yet A large group of repeaters can do some hefty damage, just make sure they have some protection.
Dvlos Posted November 26, 2001 Posted November 26, 2001 troopers hurt droids and stuff and they are good backups.. the more red lasers you have flying around from your side the better.. now if you expect to take down a dude's TC and 2 forts with your 4 troopers guess again. But try sending in pummels and heavy assault mechs without troopers, aa, and mounted and your also equally stupid. In this game its all about balance. Thats why Im so damn hooked on it.. i havent even had a chance to play WOOKIES.. I've been all up on trying to find good Gungan strats, TF strats, and Empire strats. So far I think the only one I have a good game plan for is the Rebellion. I've had the game for hwat 2 weeks? Its complex.
Guest Tie Guy Posted November 26, 2001 Posted November 26, 2001 I like loading up my assault mechs with repeaters and a couple AA troops. then, once you break the main defenses or see that you need a little extra force you can release them and the enemy won't know what hit them.
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